Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00
Andrei Alexeyev
d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() ( #10663 )
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These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
Evan Hemsley
12ecdb9dde
GPU: Rename some awkwardly named functions ( #10642 )
2024-08-30 15:31:10 -07:00
Sam Lantinga
5518aca054
Use stdbool internally in SDL
2024-08-29 18:54:05 -07:00
Sam Lantinga
683e5b8d52
Removed Unicode BOM
2024-08-29 17:33:52 -07:00
Sam Lantinga
d70578b9aa
Renamed Gpu to GPU
2024-08-29 17:33:52 -07:00
cosmonaut
2e7d5bb429
Add the SDL_GPU API
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Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00