Commit graph

11535 commits

Author SHA1 Message Date
Sam Lantinga
6b5855e990 Removed SDL_REVISION_NUMBER 2023-01-06 09:53:18 -08:00
Sylvain
93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga
26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Frank Praznik
230ad2a201 wayland: Handle modifier keys internally
Modifier keys on Wayland can be remapped, latched/locked, and defer the system modifier state changes to key release events instead of key press events, which the default SDL modifier handling code doesn't deal with correctly. Track and set the modifier keys internally to deal with the plethora of various combinations that the system key modifiers can be in and correctly reflect the actual system state to SDL applications.
2023-01-05 10:39:19 -08:00
Frank Praznik
d2917918c0 events: Add function to send keystrokes and not update the modifier state
Add SDL_SendKeyboardKeyIgnoreModifiers() function and repurpose the source parameter for the SDL_SendKeyboardKeyInternal() function to use as a generic set of keyboard flags.
2023-01-05 10:39:19 -08:00
Matt Durgavich
59ad6793b9
Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-05 08:54:27 -08:00
Sylvain
2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga
bb34441474 Provide a better real-world example of the SDL_RWread() API change 2023-01-05 00:48:44 -08:00
Sam Lantinga
228d9ae791 rename_headers.py covers begin_code.h/close_code.h 2023-01-04 23:50:08 -08:00
Sam Lantinga
c93f2f06c9 Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00
Sam Lantinga
51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Guldoman
5a42831345 wayland: Fallback to default cursor if chosen one wasn't found 2023-01-04 21:28:26 -08:00
Sam Lantinga
0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga
0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga
1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
Sam Lantinga
4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga
28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Deve
eddaf870f5 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.
2023-01-04 13:52:15 -08:00
Sam Lantinga
c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga
566a559beb Fixed parsing symbols from SDL_oldnames.h 2023-01-04 13:51:00 -08:00
Sam Lantinga
e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 2023-01-04 11:20:38 -08:00
Sam Lantinga
6084d60c66 Removed QtCreator entries from .gitignore
We don't use QtCreator in the SDL project, and it matches the build-scripts directory
2023-01-04 11:18:18 -08:00
Sam Lantinga
406c8b79fe rename_symbols: only write new file if contents have changed
Also don't stop for other exceptions, just print them and keep going
2023-01-04 10:40:30 -08:00
Sylvain
6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga
86c6376140 Fixed integral constant overflow 2023-01-04 08:54:46 -08:00
Sam Lantinga
5fab64f862 Fixed documentation errors in testautomation_render.c 2023-01-03 16:44:00 -08:00
Sam Lantinga
6cfe4f2ba8 Fixed documentation errors in testautomation_math.c 2023-01-03 16:44:00 -08:00
Sam Lantinga
aaaf7423ac Fixed build 2023-01-03 16:17:10 -08:00
Sam Lantinga
39852241ef Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
Sam Lantinga
32c077216c Fixed warnings 2023-01-03 15:59:35 -08:00
Sam Lantinga
95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga
49af0d1b89 Fixed build 2023-01-03 15:35:18 -08:00
Sam Lantinga
0357390fc2 Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:23:38 -08:00
Sam Lantinga
e85839cd56 Fixed line wrapping for HID packet dump 2023-01-03 15:12:47 -08:00
Sam Lantinga
dacdb1c310 Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:12:18 -08:00
Sam Lantinga
71f3bf90ed Improved handling of binding buttons and axes 2023-01-03 12:47:40 -08:00
Sam Lantinga
1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Sylvain
86658f2ca7 Wayland / Drag and Drop: find the current window 2023-01-03 08:18:08 -08:00
Sam Lantinga
9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sylvain
bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer 2023-01-03 06:38:11 -08:00
Sam Lantinga
38b138cd0a Fixed rounding of floating point values in snprintf 2023-01-03 06:35:25 -08:00
Sam Lantinga
72f0056961 Simulate NTSC timings for Windows desktop display modes 2023-01-03 06:35:25 -08:00
Sam Lantinga
b06e310c08 Fixed spinning rendering too fast 2023-01-03 06:35:25 -08:00
Sam Lantinga
e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker
851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Sylvain Becker
023f067903
Update GL_GetSwapInterval for backends (#6963) 2023-01-02 10:15:05 -08:00
Sam Lantinga
d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Mathieu Eyraud
fa5475ba9f Fix joystick instance id check 2023-01-02 09:04:18 -08:00
Mathieu Eyraud
ea6f0ae683 Fix use after free in SDL_GetGamepads 2023-01-02 09:03:49 -08:00
Sylvain Becker
5cf55c4f28
Merge pull request #6969 from meyraud705/meyraud705-yuv_leak
Fix memory leak in SDL_SW_CreateYUVTexture
2023-01-02 17:46:12 +01:00