Daniel Santos
2660449c6c
Add dummy driver
2022-08-02 11:40:31 -07:00
Sylvain
314bb5a1ed
Fixed bug #5850 : Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
2022-06-27 14:45:14 +02:00
Sam Lantinga
adc6875870
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
...
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Ryan C. Gordon
ded6c22efb
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
...
Fixes #5786 .
2022-06-14 14:10:14 -04:00
Sylvain
2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
...
handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
...
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Eddy Jansson
9e5cbf034a
Disallow non-positive allocation.
...
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.
Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
2022-04-29 18:34:13 -07:00
Sam Lantinga
b9fe6ba0e7
Fixed compile warnings
2022-04-18 13:09:08 -07:00
Sylvain
1ede941f5c
SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547 )
2022-04-18 12:26:32 -07:00
pionere
0adb67017b
avoid NullPointer in SDL_GetRenderTarget
2022-04-15 15:47:35 -04:00
Ethan Lee
cb81630816
render: Update the size/scale/viewport on moves, in addition to resizes.
...
For OpenGL this means resetting the viewport state shadowing flag too.
Fixes #1504
2022-04-07 23:38:33 -07:00
Cameron Cawley
57118fb7de
render: Fix setting the scale mode for non-native textures
2022-04-02 09:51:28 -07:00
Mathieu Eyraud
1db47d468a
Fix potential memory leak in QueueCmdFillRects
2022-03-28 08:34:32 -07:00
Ryan C. Gordon
4fe7b2cbd1
static analysis: Fixed several complaints from codechecker.
...
There are still some pending Objective-C specific issues.
Reference issue #4600 .
2022-03-24 11:00:43 -04:00
Sylvain Becker
c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer ( #5440 )
...
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Sylvain
83df4a354e
SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213 )
2022-03-22 15:25:01 +01:00
Sylvain
9dc201d448
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
...
include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Ryan C. Gordon
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
...
Fixes #5110 .
2022-03-19 10:35:24 -04:00
Sylvain
18b76fcc5d
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
2022-02-15 11:33:56 +01:00
pionere
6d5592a201
minor cleanup of SDL_CreateRenderer
2022-02-05 10:05:25 -05:00
pionere
ebdd536676
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
2022-01-28 20:40:19 -05:00
Sam Lantinga
a29d3acc9e
Updated Bresenham line drawing to match software renderer output
2022-01-09 11:12:13 -08:00
Sam Lantinga
1f32dd8edc
Fixed overdraw with duplicate points, fixed not drawing single point lines
2022-01-09 06:36:18 -08:00
Sam Lantinga
3b083b9911
Fixed compile warning
2022-01-08 14:07:42 -08:00
Sam Lantinga
4ef2529bf9
More efficient calculation of render_count
2022-01-08 12:37:57 -08:00
Sam Lantinga
5346c93b62
Fixed assertion on number of points rendered
2022-01-08 12:28:43 -08:00
Sam Lantinga
4b71962031
Prevent overdraw with connected line segments
2022-01-08 12:02:30 -08:00
Sam Lantinga
09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
2022-01-08 11:36:52 -08:00
Sam Lantinga
c1e6079836
As an optimization, draw horizontal and vertical lines using rectangles
2022-01-08 11:09:11 -08:00
Sam Lantinga
3da7c6305a
Assert that we have drawn the expected number of points
2022-01-08 11:07:03 -08:00
Sam Lantinga
9f56faeedc
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
2022-01-08 10:59:31 -08:00
Sam Lantinga
fe3a33a092
Use RenderGeometry for drawing lines at all scales
2022-01-08 10:10:18 -08:00
Sam Lantinga
1694782b2a
Remove redundant work when render scale is 1.0
2022-01-08 09:32:23 -08:00
Sam Lantinga
2026a78dc2
Don't flush in RenderDraw*WithRects()
...
This allows these functions to be reused in the future for other primitives
2022-01-08 09:23:58 -08:00
Ryan C. Gordon
cc2013378d
render: Fixed some compiler warnings.
...
Fixes #5197 .
2022-01-07 20:22:51 -05:00
Sylvain
8ea8b2e697
Use QueueDrawLine if provided, otherwise use RenderGeometry
2022-01-07 14:10:23 -08:00
Sylvain Becker
c498727471
render: Use RenderGeometry to draw lines
...
This patch is from @1bsyl
Fixes #5061 .
2022-01-07 16:14:28 -05:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sylvain
3d5fcb5da6
Fix warning
2021-12-16 09:19:53 -08:00
Sylvain
4342e6bd21
SDL_render.c: lighten the cast syntax
2021-12-16 09:19:53 -08:00
Alex Szpakowski
3a5e148b13
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
Sylvain
b7885abc44
Fixed bug #5087 : SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
2021-12-14 10:31:55 +01:00
Sylvain
8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson)
2021-12-12 09:55:23 +01:00
Sylvain
3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
2021-12-11 17:19:00 +01:00
Sylvain
d09f80ef18
SDL_DrawPointsF: fix error message typo
2021-12-07 11:31:57 +01:00
Sylvain
6dafc85017
SDL_DrawLines: minor simpification:
...
- scale is 1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain
a0818a63e3
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003 )
2021-12-07 10:07:15 +01:00
Sylvain
e14d10263c
Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
2021-12-02 10:01:50 +01:00
Ozkan Sezer
e18be04bc6
Fixed undefined behavior in QueueCmdSetDrawColor()
...
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
Sylvain
161dd83c9a
Don´t use "trunc" as var name, since it's also a function
2021-11-22 08:38:46 -08:00