Commit graph

441 commits

Author SHA1 Message Date
Sam Lantinga
4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
bb96320cc4 Make sure we always copy the data returned using SDL_GetStringRule
This prevents race conditions where calling an API from one thread returns the data and it's freed by updates on another thread
2024-07-19 12:22:03 -07:00
Sam Lantinga
5c875e1183 Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
Sam Lantinga
d154b37b41 Renamed *FromInstanceID() to *FromID() 2024-07-14 13:01:53 -07:00
Sam Lantinga
e90060d07f Renamed functions to get information from device IDs
Fixes https://github.com/libsdl-org/SDL/issues/10237
2024-07-14 09:03:59 -07:00
Sam Lantinga
a04596c9a7 Added support for the ROG RAIKIRI 2024-07-03 13:54:00 -07:00
Anonymous Maarten
32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Sam Lantinga
4fc68a48f2 Keep track of whether a controller was a gamepad
Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
Oleg
7529b4bed5 Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list 2024-06-06 09:53:39 -07:00
meyraud705
4c9a91b62e Update gamepad sensor rate
SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL allows to change sensor rate. Make SDL_GetGamepadSensorDataRate() returns the updated value.
2024-06-04 07:38:48 -07:00
Ryan C. Gordon
e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Sam Lantinga
b0e93e4e63 Prevent crashes if freed objects are passed to SDL API functions
Instead of using the magic tag in the object, we'll actually keep track of valid objects

Fixes https://github.com/libsdl-org/SDL/issues/9869
Fixes https://github.com/libsdl-org/SDL/issues/9235
2024-06-03 08:54:46 -07:00
Oleg
79cabeef18 Added Moza wheelbases VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Oleg
dc9d9dd85a Added Simucube wheelbases VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Oleg
ce9177b64f Added Cammus C5 wheelbase VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Sam Lantinga
c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga
bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
yassineimounachen
5ffb2f47d1 Add USB IDs for the Thrustmaster TS-XW racing wheel
To be of use, this depends on https://github.com/berarma/oversteer/pull/200 and https://github.com/Kimplul/hid-tmff2/pull/94.
2024-04-22 11:35:31 -07:00
Ryan C. Gordon
d252a8fe12
joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
If we need to extend this in the future, we'll make a second struct and
a second SDL_AttachVirtualJoystickEx-style function that uses it.

Just zero the struct and don't set a version.

Fixes #9489.
2024-04-13 14:16:12 -04:00
Sam Lantinga
8847b35244 Separate joystick power state into battery status and percentage
This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Alynne
2b4c75690c Add Yawman Arrow flightstick controller 2024-03-25 06:34:54 -07:00
Sam Lantinga
2fe1a6a279 Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
Sam Lantinga
efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Simon McVittie
76defc5c82 joystick: Remove redundant CHECK_JOYSTICK_MAGIC in SDL_GetJoystickName
Since commit 0dfdf1f3 "Fixed crash if joystick functions are passed a
NULL joystick", we've already done this check by the time we get to
this point.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-03-09 08:40:04 -08:00
Sam Lantinga
7117d545a3 Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard
2024-02-28 11:43:22 -08:00
Sam Lantinga
f35ede7281 Generalized the idea of joystick driver priority
Joystick drivers are sorted by priority in the driver list, and higher priority drivers report whether they are handling a device when lower priority drivers want to add it to their device list.

This has been handled ad-hoc with the Windows and HIDAPI drivers, but this formalizes the idea and makes sure that GameInput has the highest priority of the Windows drivers.
2024-02-17 16:06:07 -08:00
Nikita Krapivin
534f753e20 GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
Sam Lantinga
26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987
2024-02-07 16:34:50 -08:00
Sam Lantinga
f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga
cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
8ca9134115 Removed unnecessary NULL assignment 2024-01-18 03:26:11 -08:00
Sam Lantinga
52d6587084 Removed SDL_EVENTS_DISABLED
Events are a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga
ffb8515c21 Use the Valve code name for the Steam Deck controller 2023-12-28 15:41:02 -08:00
Sam Lantinga
0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 2023-12-27 11:25:54 -08:00
Lukas Senionis
a2e05480d6 Use crc16 return value when calculating GUID
Fixes the regression introduced by 919cd56b20
2023-12-21 07:00:13 -08:00
Sam Lantinga
1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724
2023-12-20 19:22:37 -08:00
Sam Lantinga
c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Max Maisel
c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:51:37 -08:00
Dimitriy Ryazantcev
c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt
2023-12-11 11:45:05 -08:00
Sam Lantinga
5173b0c2cc Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595
2023-12-10 12:53:03 -08:00
Ryan C. Gordon
447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Sam Lantinga
0fe5713964 Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers
2023-11-15 21:04:25 -08:00
Sam Lantinga
edd044e901 Fixed the ROG PUGIO II showing up as a game controller
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.

We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.
2023-11-13 21:32:41 -08:00
Sam Lantinga
87794d03ad Added shortened name for "Nintendo Co., Ltd." 2023-11-10 17:04:37 -08:00
Sam Lantinga
d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor 2023-11-10 16:39:32 -08:00
Sylvain
d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga
15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174
2023-11-08 00:42:42 -08:00
Sam Lantinga
8049af3355 Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174
2023-11-08 00:34:50 -08:00