Commit graph

18 commits

Author SHA1 Message Date
Anonymous Maarten
2a01f9dcb5 tests: plug leaks when running with --trackmem
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Simon McVittie
efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Sam Lantinga
58882425fc Use the lower index axis if the controller generates two axes for a single element
The Flydigi Apex and Vader controllers fire both axis 4 and 5 for the right thumbstick Y axis, for example.
2023-07-19 09:48:32 -07:00
Sam Lantinga
732218c222 Changed binding order to match Steam 2023-07-18 22:04:55 -07:00
Sam Lantinga
53882a2ed2 Map the buttons in ABXY order 2023-07-18 17:36:40 -07:00
Sam Lantinga
9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
Sam Lantinga
dfc6e8825e Improved reliability of gamepad message ordering
The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED

Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
2023-07-18 11:52:56 -07:00
Sam Lantinga
eb8b5ed3a4 Fixed crash when the joystick can't be opened 2023-07-17 17:35:38 -07:00
Sam Lantinga
b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga
57820071a4 Added the ability to rename your controller 2023-07-16 15:57:32 -07:00
Sam Lantinga
08db0e8f64 Allow clicking on the gamepad image to bind elements 2023-07-16 15:57:32 -07:00
Sam Lantinga
8f21be87fc Allow using A and B to navigate the controller binding flow 2023-07-16 15:57:32 -07:00
Sam Lantinga
787786bdbc testcontroller: memory management cleanup
Also saved the guide button for last in the binding flow, since it may not be present on the controller or available from the OS
2023-07-16 15:57:32 -07:00
Sam Lantinga
8296242f2e We don't need to be verbose about gamepad events now that we can visualize them 2023-07-16 04:32:12 -07:00
Sam Lantinga
d90b938f0f Additional work on binding mode for testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga
57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga
404e030b39 Added binding mode to testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga
ca492dff18 Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.
2023-07-16 04:32:12 -07:00
Renamed from test/testgamepad.c (Browse further)