Commit graph

282 commits

Author SHA1 Message Date
Sam Lantinga
bc4185c685 Document that video and input functions should be called on the main thread.
This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot
3c13bae64f Sync SDL3 wiki -> header
[ci skip]
2024-11-25 19:07:53 +00:00
SDL Wiki Bot
e9fdcf6c60 Sync SDL3 wiki -> header
[ci skip]
2024-11-25 17:20:21 +00:00
SDL Wiki Bot
e14d939ead Sync SDL3 wiki -> header
[ci skip]
2024-11-24 17:41:07 +00:00
SDL Wiki Bot
3877bf55a3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
fb2145f731 Sync SDL3 wiki -> header
[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter mode to closest
Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot
cacfdc8cfa Sync SDL3 wiki -> header
[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER 2024-11-02 22:22:29 -07:00
Ryan C. Gordon
7108291d0b video: Change SDL_GLattr to SDL_GLAttr. 2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92 video: Change capitalization on various OpenGL attribute typedefs. 2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3 video: Turn several OpenGL attribute enums into integer typedefs.
Fixes #11308.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
1c1706a00b
fnsince: update \since policy for documentation.
Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).

Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.

Reference PR #11304.
2024-10-23 12:22:43 -04:00
Frank Praznik
541ba33714
Fix SDL_GetClosestFullscreenDisplayMode documentation
It returns false on failure, not NULL.
2024-10-19 16:01:08 -04:00
SDL Wiki Bot
2654d5d48b Sync SDL3 wiki -> header
[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e Added an OpenVR video driver (thanks @cnlohr!) 2024-10-17 19:38:04 -07:00
SDL Wiki Bot
b865708039 Sync SDL3 wiki -> header
[ci skip]
2024-10-14 16:02:54 +00:00
Sam Lantinga
0b6ad8bf62 Improved the documentation for SDL_SetWindowShape()
Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
SDL Wiki Bot
e4b1a9f382 Sync SDL3 wiki -> header
[ci skip]
2024-10-10 15:24:38 +00:00
SDL Wiki Bot
95aaaa3232 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 17:06:41 +00:00
Frank Praznik
158ba93d61
Update some window function documentation
Updates some documentation to correspond with changes made since it was originally written, clarifies some function behavior, and includes some assorted typo fixes.
2024-10-08 13:05:20 -04:00
SDL Wiki Bot
d0ef58b442 Sync SDL3 wiki -> header
[ci skip]
2024-10-06 23:03:29 +00:00
SDL Wiki Bot
cbb9a16367 Sync SDL3 wiki -> header
'[ci skip]'
2024-10-06 22:58:06 +00:00
SDL Wiki Bot
a3413e050b Sync SDL3 wiki -> header 2024-10-04 20:23:29 +00:00
Ryan C. Gordon
c25423b94c
docs: Filled in some category pages. 2024-10-04 16:22:00 -04:00
SDL Wiki Bot
ca0b1eaf5a Sync SDL3 wiki -> header 2024-10-04 05:54:33 +00:00
Sam Lantinga
93c27a6675 Fixed the documentation for consistency. 2024-10-03 22:54:05 -07:00
SDL Wiki Bot
3ae2af8aa1 Sync SDL3 wiki -> header 2024-10-04 05:53:50 +00:00
Ryan C. Gordon
9a5d5a2839 video: Improve the EGL attribute callbacks.
Now it has access to information it needs and it's clear who is reponsible
for memory management.

Fixes #11039.
2024-10-03 22:52:52 -07:00
SDL Wiki Bot
34033d5838 Sync SDL3 wiki -> header 2024-10-01 18:45:52 +00:00
Sam Lantinga
eced9f58a9 Added a userdata parameter for EGL attribute callbacks
Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot
026d3c2306 Sync SDL3 wiki -> header 2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
926d143966 Sync SDL3 wiki -> header 2024-09-16 20:12:52 +00:00
Sam Lantinga
1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot
f006d61bd1 Sync SDL3 wiki -> header 2024-09-16 17:57:51 +00:00
SDL Wiki Bot
1ba99c53d4 Sync SDL3 wiki -> header 2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef Sync SDL3 wiki -> header 2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps. 2024-09-08 00:17:53 -04:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
SDL Wiki Bot
22aeb1bbba Sync SDL3 wiki -> header 2024-09-05 19:23:35 +00:00
Frank Praznik
a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot
85bbc6028a Sync SDL3 wiki -> header 2024-08-27 17:33:28 +00:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
156aab2147 Added documentation for SDL_DisplayID and SDL_WindowID for consistency. 2024-08-16 15:46:43 -07:00
Sam Lantinga
83adcb9d38 Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
2024-08-15 13:33:06 -07:00
Sam Lantinga
d7b027a241 Namespace the object creation properties
Fixes https://github.com/libsdl-org/SDL/issues/10543
2024-08-15 12:56:04 -07:00
SDL Wiki Bot
0822d94631 Sync SDL3 wiki -> header 2024-08-15 14:29:23 +00:00
Kaktus514
3586df3151 Prefer downscaling in SDL_GetSurfaceImage.
This implements the ideas described in  #10536
2024-08-15 07:28:31 -07:00
Ryan C. Gordon
871d0074d2
SDL_GLattr: Added some documentation from SDL2. 2024-08-12 01:33:05 -04:00