Commit graph

112 commits

Author SHA1 Message Date
Ryan C. Gordon
e973b687cd
examples: Added renderer/11-color-mods 2024-09-23 01:21:40 -04:00
Ryan C. Gordon
1828bde49f
examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
(and testgpu_simple_clear.c, of course!)
2024-09-22 16:10:57 -04:00
Ozkan Sezer
b736285053 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC . 2024-09-22 12:02:50 +03:00
Ryan C. Gordon
37d62deca1
examples/renderer/10-geometry: Fixes and cleanups. 2024-09-22 01:15:19 -04:00
Ryan C. Gordon
0758b2a0c4
examples: Added renderer/10-geometry 2024-09-22 01:10:33 -04:00
Ryan C. Gordon
1a90e09262
examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
Ryan C. Gordon
4fdeb6861b
examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon
66b92e95ac
examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon
ffcf372d27
examples: Added renderer/08-rotating-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon
0c7334cce3
examples: Added renderer/07-streaming-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon
2bd3d9cfb7
examples: Added renderer/06-textures 2024-09-22 01:10:30 -04:00
Ryan C. Gordon
9d0b3eded6
examples: added renderer/05-rectangles 2024-09-22 01:10:30 -04:00
Ryan C. Gordon
3413617cb6
examples: added renderer/04-points 2024-09-22 01:10:30 -04:00
Ryan C. Gordon
b4e2777820
examples/renderer/03-lines: Fix compiler warning on Visual Studio. 2024-09-19 13:31:24 -04:00
Ryan C. Gordon
2e3e5abd7d
examples/renderer/03-lines: use a gray background. 2024-09-19 12:58:37 -04:00
Ryan C. Gordon
745d5e4991
examples/renderer/03-lines: Make this less obnoxious to look at. 2024-09-19 12:52:04 -04:00
Ryan C. Gordon
1b266ec13d
examples: added renderer/03-lines 2024-09-19 12:16:12 -04:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Ryan C. Gordon
f4c2c09f78
examples: Link to SDL integer types in code examples, too. 2024-09-09 15:41:28 -04:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga
575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Ryan C. Gordon
c38d3f0fe4
examples/game/01-snake: Remove RNG abstraction. 2024-08-30 17:13:51 -04:00
Ryan C. Gordon
29b9b163b9
example/game/01-snake: Make the "food" rectangles lighter blue. 2024-08-30 15:12:22 -04:00
Ryan C. Gordon
f6fc5e2881
examples: Smush game/01-snake into one source file, clean up some things. 2024-08-30 13:47:41 -04:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Ryan C. Gordon
85ca516735
examples: Added a simple camera example. 2024-08-19 14:48:25 -04:00
Sam Lantinga
438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Ryan C. Gordon
3d3f611965
examples: Fixed web build. 2024-08-12 00:46:42 -04:00
Ryan C. Gordon
6140f567ba
examples: added a basic pen example. 2024-08-12 00:25:10 -04:00
Anonymous Maarten
00b59c96f1 Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
Ryan C. Gordon
afabccd4d0
examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
Ozkan Sezer
b24bfc2c98 fix RandFunc typedef 2024-07-30 21:15:04 +03:00
Semphris
6aca728056 Fix examples description CSS 2024-07-30 13:46:34 -04:00
Ryan C. Gordon
3b5c3d6cc8
examples/snake: Actually fixed build this time. 2024-07-30 13:43:03 -04:00
Ryan C. Gordon
bc8b768b9a
examples/snake: Fix up build. 2024-07-30 13:40:01 -04:00
Dylam De La Torre
dbb4e05c28 Add "Snake" game example 2024-07-30 13:26:01 -04:00
Ryan C. Gordon
69a2d7960c
examples: first shot at description text at top of page. Not working yet. 2024-07-30 13:18:58 -04:00
Ryan C. Gordon
6a25e94472
examples: Print a description of the program to the console on startup. 2024-07-30 12:23:07 -04:00
Ryan C. Gordon
900213e16e
examples: Pop up the console on new output for three seconds if hidden. 2024-07-30 09:45:06 -04:00
Ryan C. Gordon
6559cfb143
examples: make SDL_Log work with the Emscripten console.
Fixes #10410.
2024-07-30 08:59:52 -04:00
Ryan C. Gordon
89cc526a67
examples: Fix out-of-tree builds. 2024-07-30 00:13:32 -04:00
Semphris
949765a3b0 Stylize examples/template.html 2024-07-29 23:41:43 -04:00
Ryan C. Gordon
53022aeb5e
examples: Use the existing CMake infrastructure instead of rolling our own. 2024-07-25 11:56:19 -04:00
Anonymous Maarten
9826f73230 cmake: fix copying of resource files on uwp 2024-07-25 16:01:57 +02:00
Anonymous Maarten
9f9ebcd40a cmake: fix copying of example resource files on desktop, ps2 and psp 2024-07-25 14:54:20 +02:00
Ryan C. Gordon
195c26a50a
examples: Add a way to add datafiles to an example, and add audio/load-wav 2024-07-24 17:30:55 -04:00
Ryan C. Gordon
bd65d154d5
examples: Added audio/simple-playback-callback. 2024-07-23 17:52:42 -04:00
Ryan C. Gordon
ea137cfbaf
examples: Fix window titles. 2024-07-23 17:52:24 -04:00
Ryan C. Gordon
35a1cf910a
examples/audio/simple-playback: Add a description to the example. 2024-07-23 17:33:33 -04:00