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Fixed SDL_GPUTextureSupportsSampleCount() documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/751
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@ -4151,7 +4151,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
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* \param device a GPU context.
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* \param device a GPU context.
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* \param format the texture format to check.
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* \param format the texture format to check.
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* \param sample_count the sample count to check.
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* \param sample_count the sample count to check.
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* \returns a hardware-specific version of min(preferred, possible).
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* \returns whether the sample count is supported for this texture format.
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*
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*
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* \since This function is available since SDL 3.2.0.
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* \since This function is available since SDL 3.2.0.
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*/
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*/
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