Fixed SDL_GPUTextureSupportsSampleCount() documentation

Fixes https://github.com/libsdl-org/sdlwiki/issues/751
This commit is contained in:
Sam Lantinga 2025-03-14 09:29:59 -07:00
parent e671bc2658
commit ffe69fc354

View file

@ -4151,7 +4151,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
* \param device a GPU context. * \param device a GPU context.
* \param format the texture format to check. * \param format the texture format to check.
* \param sample_count the sample count to check. * \param sample_count the sample count to check.
* \returns a hardware-specific version of min(preferred, possible). * \returns whether the sample count is supported for this texture format.
* *
* \since This function is available since SDL 3.2.0. * \since This function is available since SDL 3.2.0.
*/ */