Initial merge of Emscripten port!

With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
This commit is contained in:
Ryan C. Gordon 2014-12-18 00:19:52 -05:00
parent a228b67d88
commit fe40a17224
61 changed files with 4047 additions and 600 deletions

View file

@ -18,8 +18,14 @@
#include "SDL_test_common.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static SDLTest_CommonState *state;
int i, done;
SDL_Rect rect;
SDL_Event event;
static void
DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
@ -28,12 +34,36 @@ DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
SDL_RenderFillRect(renderer, rect);
}
static void
loop(){
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_MOUSEMOTION:
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
}
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
DrawRects(renderer, &rect);
SDL_RenderPresent(renderer);
}
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Rect rect;
SDL_Event event;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -69,32 +99,13 @@ main(int argc, char *argv[])
rect.h = 10;
/* Main render loop */
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_MOUSEMOTION:
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
}
break;
}
loop();
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
DrawRects(renderer, &rect);
SDL_RenderPresent(renderer);
}
}
#endif
SDLTest_CommonQuit(state);
return 0;
}