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https://github.com/libsdl-org/SDL.git
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Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
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61 changed files with 4047 additions and 600 deletions
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@ -20,6 +20,10 @@
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#include <stdio.h>
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#include <string.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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#define MOOSEPIC_W 64
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@ -135,6 +139,18 @@ SDL_Color MooseColors[84] = {
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, {239, 206, 173}
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};
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Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
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SDL_Texture *MooseTexture;
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SDL_Rect displayrect;
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int window_w;
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int window_h;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int paused = 0;
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int i;
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SDL_bool done = SDL_FALSE;
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Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
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int fpsdelay;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@ -246,21 +262,65 @@ PrintUsage(char *argv0)
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SDL_Log("\n");
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}
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void
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loop()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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SDL_RenderSetViewport(renderer, NULL);
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displayrect.w = window_w = event.window.data1;
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displayrect.h = window_h = event.window.data2;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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displayrect.x = event.button.x - window_w / 2;
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displayrect.y = event.button.y - window_h / 2;
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break;
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case SDL_MOUSEMOTION:
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if (event.motion.state) {
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displayrect.x = event.motion.x - window_w / 2;
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displayrect.y = event.motion.y - window_h / 2;
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}
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_SPACE) {
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paused = !paused;
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break;
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}
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if (event.key.keysym.sym != SDLK_ESCAPE) {
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break;
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}
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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}
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}
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#ifndef __EMSCRIPTEN__
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SDL_Delay(fpsdelay);
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#endif
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format));
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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}
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int
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main(int argc, char **argv)
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{
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Uint8 *RawMooseData;
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SDL_RWops *handle;
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int window_w;
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int window_h;
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SDL_Window *window;
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SDL_Renderer *renderer;
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Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2];
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SDL_Texture *MooseTexture;
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SDL_Rect displayrect;
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SDL_Event event;
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int paused = 0;
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int i, j;
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int j;
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int fps = 12;
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int fpsdelay;
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int nodelay = 0;
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Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
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#endif
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int scale = 5;
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SDL_bool done = SDL_FALSE;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -430,50 +489,14 @@ main(int argc, char **argv)
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SDL_EventState(SDL_KEYUP, SDL_IGNORE);
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/* Loop, waiting for QUIT or RESIZE */
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
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#else
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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SDL_RenderSetViewport(renderer, NULL);
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displayrect.w = window_w = event.window.data1;
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displayrect.h = window_h = event.window.data2;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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displayrect.x = event.button.x - window_w / 2;
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displayrect.y = event.button.y - window_h / 2;
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break;
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case SDL_MOUSEMOTION:
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if (event.motion.state) {
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displayrect.x = event.motion.x - window_w / 2;
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displayrect.y = event.motion.y - window_h / 2;
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}
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_SPACE) {
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paused = !paused;
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break;
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}
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if (event.key.keysym.sym != SDLK_ESCAPE) {
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break;
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}
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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loop();
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}
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}
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SDL_Delay(fpsdelay);
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#endif
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format));
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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quit(0);
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return 0;
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