render: patched to compile on C89 compilers, other untested code fixes.

This commit is contained in:
Ryan C. Gordon 2018-09-29 04:00:38 +00:00
parent daad53af13
commit fdc52a65dd
3 changed files with 7 additions and 12 deletions

View file

@ -731,7 +731,7 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
}
static void
SetCopyState(const GLES_RenderData *data, const SDL_RenderCommand *cmd)
SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
{
SDL_Texture *texture = cmd->data.draw.texture;
SetDrawState(data, cmd);
@ -793,6 +793,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
0.0, 1.0);
}
data->glMatrixMode(GL_MODELVIEW);
}
break;
}
@ -831,13 +832,13 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
data->drawstate.clear_color = color;
}
if (cliprect_enabled) {
if (data->drawstate.cliprect_enabled) {
data->glDisable(GL_SCISSOR_TEST);
}
data->glClear(GL_COLOR_BUFFER_BIT);
if (cliprect_enabled) {
if (data->drawstate.cliprect_enabled) {
data->glEnable(GL_SCISSOR_TEST);
}
break;
@ -919,7 +920,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
Uint32 pixel_format, void * pixels, int pitch)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;