Renamed event memory to temporary memory, since it's not just used for events

This commit is contained in:
Sam Lantinga 2024-07-19 09:50:25 -07:00
parent c4eac60000
commit fd9fe1bb7b
9 changed files with 121 additions and 128 deletions

View file

@ -36,7 +36,7 @@
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_AddTimerNS SDL_AddTimerNS_REAL
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
#define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL
#define SDL_AtomicAdd SDL_AtomicAdd_REAL
#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
@ -54,7 +54,7 @@
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_ClaimEventMemory SDL_ClaimEventMemory_REAL
#define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
@ -150,7 +150,7 @@
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
#define SDL_FreeEventMemory SDL_FreeEventMemory_REAL
#define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL