Renamed event memory to temporary memory, since it's not just used for events

This commit is contained in:
Sam Lantinga 2024-07-19 09:50:25 -07:00
parent c4eac60000
commit fd9fe1bb7b
9 changed files with 121 additions and 128 deletions

View file

@ -11,7 +11,7 @@ SDL3_0.0.0 {
SDL_AddTimer;
SDL_AddTimerNS;
SDL_AddVulkanRenderSemaphores;
SDL_AllocateEventMemory;
SDL_AllocateTemporaryMemory;
SDL_AtomicAdd;
SDL_AtomicCompareAndSwap;
SDL_AtomicCompareAndSwapPointer;
@ -29,7 +29,7 @@ SDL3_0.0.0 {
SDL_BlitSurfaceUncheckedScaled;
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_ClaimEventMemory;
SDL_ClaimTemporaryMemory;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearClipboardData;
@ -125,7 +125,7 @@ SDL3_0.0.0 {
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_FreeEventMemory;
SDL_FreeTemporaryMemory;
SDL_GDKSuspendComplete;
SDL_GL_CreateContext;
SDL_GL_DestroyContext;