From fd4e6d29493a06518abb00ca51b3a0e29afa3ffc Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 15 Feb 2025 07:06:43 -0800 Subject: [PATCH] Don't render 0 sized texture rectangles Fixes https://github.com/libsdl-org/sdl2-compat/issues/355 --- src/render/SDL_render.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index c73d39006e..5744bcd118 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -3888,7 +3888,8 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F real_srcrect.w = (float)texture->w; real_srcrect.h = (float)texture->h; if (srcrect) { - if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) { + if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect) || + real_srcrect.w == 0.0f || real_srcrect.h == 0.0f) { return true; } }