Code style cleanup in the GLES and GLES2 render backends.
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240a3fbffe
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fcee3e734d
3 changed files with 140 additions and 148 deletions
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@ -810,13 +810,11 @@ static GLES2_Shader GLES2_FragmentShader_TextureNV21Src = {
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const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode)
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{
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switch (type)
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{
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switch (type) {
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case GLES2_SHADER_VERTEX_DEFAULT:
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return &GLES2_VertexShader_Default;
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case GLES2_SHADER_FRAGMENT_SOLID_SRC:
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switch (blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return &GLES2_FragmentShader_None_SolidSrc;
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case SDL_BLENDMODE_BLEND:
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@ -829,8 +827,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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return NULL;
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC:
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switch (blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return &GLES2_FragmentShader_None_TextureABGRSrc;
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case SDL_BLENDMODE_BLEND:
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@ -843,8 +840,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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return NULL;
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC:
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switch (blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return &GLES2_FragmentShader_None_TextureARGBSrc;
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case SDL_BLENDMODE_BLEND:
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@ -858,8 +854,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC:
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switch (blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return &GLES2_FragmentShader_None_TextureRGBSrc;
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case SDL_BLENDMODE_BLEND:
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@ -873,8 +868,7 @@ const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMo
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}
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case GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC:
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switch (blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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return &GLES2_FragmentShader_None_TextureBGRSrc;
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case SDL_BLENDMODE_BLEND:
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