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Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers Also fixed an issue with the accelerometer on iOS having inverted axes
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33 changed files with 810 additions and 118 deletions
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@ -782,3 +782,7 @@
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#define SDL_crc32 SDL_crc32_REAL
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#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL
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#define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL
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#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL
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#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
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#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
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#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
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@ -843,3 +843,7 @@ SDL_DYNAPI_PROC(int,SDL_GameControllerGetTouchpadFinger,(SDL_GameController *a,
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SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetSerial,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_JoystickGetSerial,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasSensor,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSetSensorEnabled,(SDL_GameController *a, SDL_SensorType b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerIsSensorEnabled,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorData,(SDL_GameController *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
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