diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 36ad8e1c7..52031e02a 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1028,8 +1028,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void); * * \param gamepad a gamepad. * \param count a pointer filled in with the number of bindings returned. - * \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for - * more information. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. */ diff --git a/include/SDL3/SDL_touch.h b/include/SDL3/SDL_touch.h index 995690260..fac421fde 100644 --- a/include/SDL3/SDL_touch.h +++ b/include/SDL3/SDL_touch.h @@ -122,13 +122,14 @@ extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_Touch /** * Get a list of active fingers for a given touch device. * - * This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory(). + * This returns temporary memory which will be automatically freed later, and + * can be claimed with SDL_ClaimTemporaryMemory(). * * \param touchID the ID of a touch device. * \param count a pointer filled in with the number of fingers returned, can * be NULL. - * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; call SDL_GetError() for - * more information. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. */