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Added properties for the swap chain in the direct3d11 and direct3d12 renderers
Fixes https://github.com/libsdl-org/SDL/issues/9775
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parent
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commit
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3 changed files with 9 additions and 1 deletions
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@ -397,11 +397,13 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*
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* - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
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* with the renderer
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* - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 associated with the renderer. This may change when the window is resized.
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*
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* With the direct3d12 renderer:
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*
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* - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated
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* with the renderer
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* - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 associated with the renderer.
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* - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue
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* associated with the renderer
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*
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@ -443,7 +445,9 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer
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#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom"
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#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device"
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#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device"
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#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain"
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#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device"
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#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain"
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#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue"
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#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance"
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#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface"
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@ -1024,6 +1024,8 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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}
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}
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SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER, data->swapChain);
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done:
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SAFE_RELEASE(swapChain3);
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SAFE_RELEASE(coreWindow);
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@ -1318,6 +1318,8 @@ static HRESULT D3D12_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
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result = DXGI_ERROR_UNSUPPORTED;
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}
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SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER, data->swapChain);
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done:
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SAFE_RELEASE(swapChain);
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return result;
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