Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)

* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
This commit is contained in:
Sylvain Becker 2022-11-29 18:40:09 +01:00 committed by GitHub
parent 6873082c34
commit fc4fc5295f
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 95 additions and 109 deletions

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@ -1485,7 +1485,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
SDL_DestroyTexture(texture);
return NULL;
}
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
temp = SDL_ConvertSurface(surface, dst_fmt);
SDL_FreeFormat(dst_fmt);
if (temp) {
SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
@ -2131,7 +2131,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
return ret;
}
texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, 0, pitch, texture->format);
texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, pitch, texture->format);
if (texture->locked_surface == NULL) {
SDL_UnlockTexture(texture);
return -1;