Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
Sylvain Becker 2022-11-27 17:38:43 +01:00 committed by Sam Lantinga
parent 0739d237ad
commit fb0ce375f0
386 changed files with 6103 additions and 4637 deletions

View file

@ -111,7 +111,7 @@ SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
}
const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
if (!ucs2Path) {
if (ucs2Path == NULL) {
return NULL;
}
@ -128,14 +128,14 @@ SDL_GetBasePath(void)
size_t destPathLen;
char * destPath = NULL;
if (!srcPath) {
if (srcPath == NULL) {
SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
return NULL;
}
destPathLen = SDL_strlen(srcPath) + 2;
destPath = (char *) SDL_malloc(destPathLen);
if (!destPath) {
if (destPath == NULL) {
SDL_OutOfMemory();
return NULL;
}
@ -161,16 +161,16 @@ SDL_GetPrefPath(const char *org, const char *app)
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
if (!app) {
if (app == NULL) {
SDL_InvalidParamError("app");
return NULL;
}
if (!org) {
if (org == NULL) {
org = "";
}
srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER);
if ( ! srcPath) {
if (srcPath == NULL) {
SDL_SetError("Unable to find a source path");
return NULL;
}