GPU: Add SetGPUAllowedFramesInFlight (#11599)

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Evan Hemsley 2024-12-06 11:56:20 -08:00 committed by GitHub
parent 47429227ab
commit fa5f84fb6e
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9 changed files with 109 additions and 9 deletions

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@ -3496,6 +3496,29 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(
SDL_GPUSwapchainComposition swapchain_composition,
SDL_GPUPresentMode present_mode);
/**
* Configures the maximum allowed number of frames in flight.
*
* The default value when the device is created is 2.
* This means that after you have submitted 2 frames for presentation, if the GPU has not finished working on the first frame, SDL_AcquireGPUSwapchainTexture() will block or return false depending on the present mode.
*
* Higher values increase throughput at the expense of visual latency.
* Lower values decrease visual latency at the expense of throughput.
*
* Note that calling this function will stall and flush the command queue to prevent synchronization issues.
*
* The minimum value of allowed frames in flight is 1, and the maximum is 3.
*
* \param device a GPU context.
* \param allowed_frames_in_flight the maximum number of frames that can be pending on the GPU before AcquireSwapchainTexture blocks or returns false.
* \returns true if successful, false on error; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight(
SDL_GPUDevice *device,
Uint32 allowed_frames_in_flight);
/**
* Obtains the texture format of the swapchain for the given window.
*

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@ -1203,6 +1203,7 @@ SDL3_0.0.0 {
SDL_ShowFileDialogWithProperties;
SDL_IsMainThread;
SDL_RunOnMainThread;
SDL_SetGPUAllowedFramesInFlight;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -1228,3 +1228,4 @@
#define SDL_ShowFileDialogWithProperties SDL_ShowFileDialogWithProperties_REAL
#define SDL_IsMainThread SDL_IsMainThread_REAL
#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL
#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL

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@ -1234,3 +1234,4 @@ SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void
SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),)
SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)

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@ -2650,6 +2650,25 @@ bool SDL_SetGPUSwapchainParameters(
present_mode);
}
bool SDL_SetGPUAllowedFramesInFlight(
SDL_GPUDevice *device,
Uint32 allowed_frames_in_flight)
{
CHECK_DEVICE_MAGIC(device, false);
if (device->debug_mode) {
if (allowed_frames_in_flight < 1 || allowed_frames_in_flight > 3)
{
SDL_assert_release(!"allowed_frames_in_flight value must be between 1 and 3!");
}
}
allowed_frames_in_flight = SDL_clamp(allowed_frames_in_flight, 1, 3);
return device->SetAllowedFramesInFlight(
device->driverData,
allowed_frames_in_flight);
}
SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(
SDL_GPUDevice *device,
SDL_Window *window)

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@ -791,6 +791,10 @@ struct SDL_GPUDevice
SDL_GPUSwapchainComposition swapchainComposition,
SDL_GPUPresentMode presentMode);
bool (*SetAllowedFramesInFlight)(
SDL_GPURenderer *driverData,
Uint32 allowedFramesInFlight);
SDL_GPUTextureFormat (*GetSwapchainTextureFormat)(
SDL_GPURenderer *driverData,
SDL_Window *window);
@ -927,6 +931,7 @@ struct SDL_GPUDevice
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
ASSIGN_DRIVER_FUNC(ReleaseWindow, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainParameters, name) \
ASSIGN_DRIVER_FUNC(SetAllowedFramesInFlight, name) \
ASSIGN_DRIVER_FUNC(GetSwapchainTextureFormat, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \

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@ -750,6 +750,7 @@ struct D3D12Renderer
// FIXME: these might not be necessary since we're not using custom heaps
bool UMA;
bool UMACacheCoherent;
Uint32 allowedFramesInFlight;
// Indirect command signatures
ID3D12CommandSignature *indirectDrawCommandSignature;
@ -6809,6 +6810,20 @@ static bool D3D12_SetSwapchainParameters(
return true;
}
static bool D3D12_SetAllowedFramesInFlight(
SDL_GPURenderer *driverData,
Uint32 allowedFramesInFlight)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;
if (!D3D12_Wait(driverData)) {
return false;
}
renderer->allowedFramesInFlight = allowedFramesInFlight;
return true;
}
static SDL_GPUTextureFormat D3D12_GetSwapchainTextureFormat(
SDL_GPURenderer *driverData,
SDL_Window *window)
@ -7569,7 +7584,7 @@ static bool D3D12_Submit(
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d12CommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
}
// Check for cleanups
@ -8776,6 +8791,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
renderer->disposeLock = SDL_CreateMutex();
renderer->debug_mode = debugMode;
renderer->allowedFramesInFlight = 2;
renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");

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@ -641,6 +641,7 @@ struct MetalRenderer
id<MTLCommandQueue> queue;
bool debugMode;
Uint32 allowedFramesInFlight;
MetalWindowData **claimedWindows;
Uint32 claimedWindowCount;
@ -3817,6 +3818,22 @@ static bool METAL_SetSwapchainParameters(
}
}
static bool METAL_SetAllowedFramesInFlight(
SDL_GPURenderer *driverData,
Uint32 allowedFramesInFlight)
{
@autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData;
if (!METAL_Wait(driverData)) {
return false;
}
renderer->allowedFramesInFlight = allowedFramesInFlight;
return true;
}
}
// Submission
static bool METAL_Submit(
@ -3843,7 +3860,7 @@ static bool METAL_Submit(
(void)SDL_AtomicIncRef(&metalCommandBuffer->fence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
}
// Notify the fence when the command buffer has completed
@ -4301,6 +4318,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
// Remember debug mode
renderer->debugMode = debugMode;
renderer->allowedFramesInFlight = 2;
// Set up colorspace array
SwapchainCompositionToColorSpace[0] = kCGColorSpaceSRGB;

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@ -1123,6 +1123,8 @@ struct VulkanRenderer
bool debugMode;
bool preferLowPower;
Uint32 allowedFramesInFlight;
VulkanExtensions supports;
bool supportsDebugUtils;
bool supportsColorspace;
@ -9898,6 +9900,20 @@ static bool VULKAN_SetSwapchainParameters(
return true;
}
static bool VULKAN_SetAllowedFramesInFlight(
SDL_GPURenderer *driverData,
Uint32 allowedFramesInFlight)
{
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
if (!VULKAN_Wait(driverData)) {
return false;
}
renderer->allowedFramesInFlight = allowedFramesInFlight;
return true;
}
// Submission structure
static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
@ -10348,8 +10364,7 @@ static bool VULKAN_Submit(
}
presentData->windowData->frameCounter =
(presentData->windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
(presentData->windowData->frameCounter + 1) % renderer->allowedFramesInFlight;
}
// Check if we can perform any cleanups
@ -11438,6 +11453,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
SDL_memset(renderer, '\0', sizeof(VulkanRenderer));
renderer->debugMode = debugMode;
renderer->preferLowPower = preferLowPower;
renderer->allowedFramesInFlight = 2;
if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
SDL_free(renderer);