Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
This commit is contained in:
parent
8bcfdb0c92
commit
fa2c9c46c5
2 changed files with 3 additions and 3 deletions
|
@ -1232,8 +1232,8 @@ extern "C" {
|
|||
*
|
||||
* The variable can be set to the following values:
|
||||
*
|
||||
* - "0": GameInput is not used.
|
||||
* - "1": GameInput is used. (default)
|
||||
* - "0": GameInput is not used. (default)
|
||||
* - "1": GameInput is used.
|
||||
*
|
||||
* This hint should be set before SDL is initialized.
|
||||
*
|
||||
|
|
|
@ -234,7 +234,7 @@ static int GAMEINPUT_JoystickInit(void)
|
|||
{
|
||||
HRESULT hR;
|
||||
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, true)) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue