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Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
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2 changed files with 3 additions and 3 deletions
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@ -1232,8 +1232,8 @@ extern "C" {
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*
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*
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* The variable can be set to the following values:
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* The variable can be set to the following values:
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*
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*
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* - "0": GameInput is not used.
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* - "0": GameInput is not used. (default)
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* - "1": GameInput is used. (default)
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* - "1": GameInput is used.
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*
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*
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* This hint should be set before SDL is initialized.
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* This hint should be set before SDL is initialized.
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*
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*
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@ -234,7 +234,7 @@ static int GAMEINPUT_JoystickInit(void)
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{
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{
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HRESULT hR;
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HRESULT hR;
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, true)) {
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if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_GAMEINPUT, false)) {
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return 0;
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return 0;
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}
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}
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