From f93e81078011f28f9a1d95edc9e6abc3be97e09d Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 12 May 2022 07:39:04 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_render.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/include/SDL_render.h b/include/SDL_render.h index ffa525500f..450b84d186 100644 --- a/include/SDL_render.h +++ b/include/SDL_render.h @@ -825,11 +825,13 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in /** * Get device independent resolution for rendering. * - * When using the main rendering target (eg no target texture is set): this may return 0 for `w` and `h` if the SDL_Renderer has never had its - * logical size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical width and height. + * When using the main rendering target (eg no target texture is set): this + * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical + * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical + * width and height. * - * When using a target texture: - * Never return 0 for `w` and `h` at first. Then it returns the logical width and height that are set. + * When using a target texture: Never return 0 for `w` and `h` at first. Then + * it returns the logical width and height that are set. * * \param renderer a rendering context * \param w an int to be filled with the width