remove several instances of unnecessary emptry str "" after SDL_PRI???

This commit is contained in:
Ozkan Sezer 2024-01-18 17:25:50 +03:00
parent c540c77756
commit f7ba340999
5 changed files with 16 additions and 17 deletions

View file

@ -480,7 +480,7 @@ const char *SDL_GetStringProperty(SDL_PropertiesID props, const char *name, cons
if (property->string_storage) {
value = property->string_storage;
} else {
SDL_asprintf(&property->string_storage, "%" SDL_PRIs64 "", property->value.number_value);
SDL_asprintf(&property->string_storage, "%" SDL_PRIs64, property->value.number_value);
if (property->string_storage) {
value = property->string_storage;
}

View file

@ -1709,11 +1709,10 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
event->window.windowID);
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32, event->window.windowID);
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32, event->window.windowID);
break;
case SDL_EVENT_WINDOW_FOCUS_GAINED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
@ -1736,7 +1735,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
break;
case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32, event->window.windowID, event->window.data1);
break;
case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display scale changed to %d%%", event->window.windowID, (int)(SDL_GetWindowDisplayScale(SDL_GetWindowFromID(event->window.windowID)) * 100.0f));
@ -1926,7 +1925,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
SDL_Log("SDL EVENT: App entered the foreground");
break;
case SDL_EVENT_DROP_BEGIN:
SDL_Log("SDL EVENT: Drag and drop beginning in window %" SDL_PRIu32 "", event->drop.windowID);
SDL_Log("SDL EVENT: Drag and drop beginning in window %" SDL_PRIu32, event->drop.windowID);
break;
case SDL_EVENT_DROP_POSITION:
SDL_Log("SDL EVENT: Drag and drop moving in window %" SDL_PRIu32 ": %g,%g", event->drop.windowID, event->drop.x, event->drop.y);
@ -2691,7 +2690,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayForWindow: %" SDL_PRIu32 "", windowDisplayID);
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayForWindow: %" SDL_PRIu32, windowDisplayID);
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;

View file

@ -38,7 +38,7 @@ static int properties_testBasic(void *arg)
props = SDL_CreateProperties();
SDLTest_AssertPass("Call to SDL_CreateProperties()");
SDLTest_AssertCheck(props != 0,
"Verify props were created, got: %" SDL_PRIu32 "", props);
"Verify props were created, got: %" SDL_PRIu32, props);
for (i = 0; i < 10; ++i) {
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
@ -84,7 +84,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected abcd, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 1234);
SDLTest_AssertCheck(value_number == 1234,
"Verify number property, expected 1234, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 1234, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 1234.0f);
SDLTest_AssertCheck(value_float == 1234.0f,
"Verify float property, expected 1234, got: %f", value_float);
@ -106,7 +106,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected NULL, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 0,
"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 0.0f,
"Verify float property, expected 0, got: %f", value_float);
@ -128,7 +128,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected bar, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 0,
"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 0.0f,
"Verify float property, expected 0, got: %f", value_float);
@ -150,7 +150,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected 1, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 1,
"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.0f,
"Verify float property, expected 1, got: %f", value_float);
@ -172,7 +172,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected 1.750000, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 2,
"Verify number property, expected 2, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 2, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.75f,
"Verify float property, expected 1.75, got: %f", value_float);
@ -194,7 +194,7 @@ static int properties_testBasic(void *arg)
"Verify string property, expected true, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 1,
"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.0f,
"Verify float property, expected 1, got: %f", value_float);

View file

@ -336,7 +336,7 @@ static int video_getClosestDisplayModeCurrentResolution(void *arg)
/* Make calls for each display */
for (i = 0; displays[i]; ++i) {
SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
/* Get first display mode to get a sane resolution; this should always work */
modes = SDL_GetFullscreenDisplayModes(displays[i], &num_modes);
@ -385,7 +385,7 @@ static int video_getClosestDisplayModeRandomResolution(void *arg)
/* Make calls for each display */
for (i = 0; displays[i]; ++i) {
SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
for (variation = 0; variation < 16; variation++) {

View file

@ -1318,7 +1318,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
if (display_mode == CONTROLLER_MODE_TESTING) {
Uint64 steam_handle = SDL_GetGamepadSteamHandle(controller->gamepad);
if (steam_handle) {
SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64 "", steam_handle);
SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64, steam_handle);
y = (float)SCREEN_HEIGHT - 2 * (8.0f + FONT_LINE_HEIGHT);
x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
SDLTest_DrawString(renderer, x, y, text);