remove several instances of unnecessary emptry str "" after SDL_PRI???
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parent
c540c77756
commit
f7ba340999
5 changed files with 16 additions and 17 deletions
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@ -480,7 +480,7 @@ const char *SDL_GetStringProperty(SDL_PropertiesID props, const char *name, cons
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if (property->string_storage) {
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value = property->string_storage;
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} else {
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SDL_asprintf(&property->string_storage, "%" SDL_PRIs64 "", property->value.number_value);
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SDL_asprintf(&property->string_storage, "%" SDL_PRIs64, property->value.number_value);
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if (property->string_storage) {
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value = property->string_storage;
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}
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@ -1709,11 +1709,10 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
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event->window.windowID);
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SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32, event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
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SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32, event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
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@ -1736,7 +1735,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
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break;
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case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32, event->window.windowID, event->window.data1);
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break;
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case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
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SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display scale changed to %d%%", event->window.windowID, (int)(SDL_GetWindowDisplayScale(SDL_GetWindowFromID(event->window.windowID)) * 100.0f));
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@ -1926,7 +1925,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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SDL_Log("SDL EVENT: App entered the foreground");
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break;
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case SDL_EVENT_DROP_BEGIN:
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SDL_Log("SDL EVENT: Drag and drop beginning in window %" SDL_PRIu32 "", event->drop.windowID);
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SDL_Log("SDL EVENT: Drag and drop beginning in window %" SDL_PRIu32, event->drop.windowID);
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break;
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case SDL_EVENT_DROP_POSITION:
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SDL_Log("SDL EVENT: Drag and drop moving in window %" SDL_PRIu32 ": %g,%g", event->drop.windowID, event->drop.x, event->drop.y);
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@ -2691,7 +2690,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
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SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayForWindow: %" SDL_PRIu32 "", windowDisplayID);
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(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayForWindow: %" SDL_PRIu32, windowDisplayID);
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SDLTest_DrawString(renderer, 0.0f, textY, text);
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textY += lineHeight;
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@ -38,7 +38,7 @@ static int properties_testBasic(void *arg)
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props = SDL_CreateProperties();
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SDLTest_AssertPass("Call to SDL_CreateProperties()");
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SDLTest_AssertCheck(props != 0,
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"Verify props were created, got: %" SDL_PRIu32 "", props);
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"Verify props were created, got: %" SDL_PRIu32, props);
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for (i = 0; i < 10; ++i) {
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SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
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@ -84,7 +84,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected abcd, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 1234);
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SDLTest_AssertCheck(value_number == 1234,
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"Verify number property, expected 1234, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1234, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 1234.0f);
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SDLTest_AssertCheck(value_float == 1234.0f,
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"Verify float property, expected 1234, got: %f", value_float);
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@ -106,7 +106,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected NULL, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 0,
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"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 0.0f,
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"Verify float property, expected 0, got: %f", value_float);
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@ -128,7 +128,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected bar, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 0,
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"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 0.0f,
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"Verify float property, expected 0, got: %f", value_float);
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@ -150,7 +150,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected 1, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 1,
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"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.0f,
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"Verify float property, expected 1, got: %f", value_float);
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@ -172,7 +172,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected 1.750000, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 2,
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"Verify number property, expected 2, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 2, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.75f,
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"Verify float property, expected 1.75, got: %f", value_float);
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@ -194,7 +194,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected true, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 1,
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"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.0f,
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"Verify float property, expected 1, got: %f", value_float);
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@ -336,7 +336,7 @@ static int video_getClosestDisplayModeCurrentResolution(void *arg)
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/* Make calls for each display */
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for (i = 0; displays[i]; ++i) {
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SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
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SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
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/* Get first display mode to get a sane resolution; this should always work */
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modes = SDL_GetFullscreenDisplayModes(displays[i], &num_modes);
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@ -385,7 +385,7 @@ static int video_getClosestDisplayModeRandomResolution(void *arg)
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/* Make calls for each display */
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for (i = 0; displays[i]; ++i) {
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SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
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SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
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for (variation = 0; variation < 16; variation++) {
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@ -1318,7 +1318,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
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if (display_mode == CONTROLLER_MODE_TESTING) {
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Uint64 steam_handle = SDL_GetGamepadSteamHandle(controller->gamepad);
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if (steam_handle) {
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SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64 "", steam_handle);
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SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64, steam_handle);
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y = (float)SCREEN_HEIGHT - 2 * (8.0f + FONT_LINE_HEIGHT);
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x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
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SDLTest_DrawString(renderer, x, y, text);
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