Add SDL_CreateGPURenderer
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5a59b5f321
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f7b7188837
8 changed files with 97 additions and 15 deletions
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@ -148,12 +148,6 @@ static bool InitGPURenderState(void)
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SDL_GPURenderStateDesc desc;
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int i;
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device = (SDL_GPUDevice *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_GPU_DEVICE_POINTER, NULL);
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if (!device) {
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SDL_Log("Couldn't get GPU device");
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return false;
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}
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formats = SDL_GetGPUShaderFormats(device);
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if (formats == SDL_GPU_SHADERFORMAT_INVALID) {
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SDL_Log("Couldn't get supported shader formats: %s", SDL_GetError());
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@ -250,8 +244,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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renderer = SDL_CreateRenderer(window, "gpu");
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if (!renderer) {
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renderer = SDL_CreateGPURenderer(window, SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL, &device);
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if (!renderer || !device) {
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SDL_Log("Couldn't create renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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