GPU: Expose debug information from devices

Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
This commit is contained in:
Lucas Murray 2025-04-02 17:29:29 +11:00 committed by Sam Lantinga
parent 008690d016
commit f78aa4d8ea
9 changed files with 326 additions and 26 deletions

View file

@ -1281,3 +1281,4 @@ SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a)
SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceDebugProperties,(SDL_GPUDevice *a),(a),return)