GPU: Expose debug information from devices

Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
This commit is contained in:
Lucas Murray 2025-04-02 17:29:29 +11:00 committed by Sam Lantinga
parent 008690d016
commit f78aa4d8ea
9 changed files with 326 additions and 26 deletions

View file

@ -2147,6 +2147,8 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* properties and validations, defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer
* energy efficiency over maximum GPU performance, defaults to false.
* - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log
* useful debug information on device creation, defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to
* use, if a specific one is desired.
*
@ -2186,6 +2188,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode"
#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower"
#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose"
#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv"
@ -2257,6 +2260,131 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *d
*/
extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
/**
* Returns a property group containing read-only debug information associated
* with this GPU context. All properties are optionally provided and may differ
* between GPU backends and SDL versions.
*
* The following properties are provided by SDL:
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING`
*
* Contains the name of the underlying device as reported by the system driver.
* This string has no standardized format, is highly inconsistent between
* hardware devices and drivers, and is able to change at any time. Do not
* attempt to parse this string as it is bound to fail at some point in the
* future when system drivers are updated, new hardware devices are introduced,
* or when SDL adds new GPU backends or modifies existing ones.
*
* Strings that have been found in the wild include:
*
* - GTX 970
* - GeForce GTX 970
* - NVIDIA GeForce GTX 970
* - Microsoft Direct3D12 (NVIDIA GeForce GTX 970)
* - NVIDIA Graphics Device
* - GeForce GPU
* - P106-100
* - AMD 15D8:C9
* - AMD Custom GPU 0405
* - AMD Radeon (TM) Graphics
* - ASUS Radeon RX 470 Series
* - Intel(R) Arc(tm) A380 Graphics (DG2)
* - Virtio-GPU Venus (NVIDIA TITAN V)
* - SwiftShader Device (LLVM 16.0.0)
* - llvmpipe (LLVM 15.0.4, 256 bits)
* - Microsoft Basic Render Driver
* - unknown device
*
* The above list shows that the same device can have different formats, the
* vendor name may or may not appear in the string, the included vendor name may
* not be the vendor of the chipset on the device, some manufacturers include
* pseudo-legal marks while others don't, some devices may not use a marketing
* name in the string, the device string may be wrapped by the name of a
* translation interface, the device may be emulated in software, or the string
* may contain generic text that does not identify the device at all.
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING`
*
* Contains the self-reported name of the underlying system driver.
*
* Strings that have been found in the wild include:
*
* - Intel Corporation
* - Intel open-source Mesa driver
* - Qualcomm Technologies Inc. Adreno Vulkan Driver
* - MoltenVK
* - Mali-G715
* - venus
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING`
*
* Contains the self-reported version of the underlying system driver. This is a
* relatively short version string in an unspecified format. If
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that property
* should be preferred over this one as it may contain additional information
* that is useful for identifying the exact driver version used.
*
* Strings that have been found in the wild include:
*
* - 53.0.0
* - 0.405.2463
* - 32.0.15.6614
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING`
*
* Contains the detailed version information of the underlying system driver as
* reported by the driver. This is an arbitrary string with no standardized
* format and it may contain newlines. This property should be preferred over
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING if it is available as it
* usually contains the same information but in a format that is easier to read.
*
* Strings that have been found in the wild include:
*
* - 101.6559
* - 1.2.11
* - Mesa 21.2.2 (LLVM 12.0.1)
* - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa)
* - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129
*
* As well as the multiline string (which has a trailing newline):
*
* ```
* Driver Build: 85da404, I46ff5fc46f, 1606794520
* Date: 11/30/20
* Compiler Version: EV031.31.04.01
* Driver Branch: promo490_3_Google
* ```
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING`
*
* When using the Vulkan backend, contains the highest Vulkan version number
* that the system driver claims that the underlying hardware conforms to. This
* is self-reported and may not be truthful.
*
* Strings that have been found in the wild include:
*
* - 0.0.0.0
* - 1.0.0.0
* - 1.3.8.2
*
* \param device a GPU context to query.
* \returns a valid property ID or 0. A value of 0 indicates that no properties
* are available and is not an error. The returned property group is
* owned by SDL and has the same lifetime as the containing context. It
* should not be destroyed manually when no longer needed.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceDebugProperties(
SDL_GPUDevice *device);
#define SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING "SDL.gpu.device.debug.name"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING "SDL.gpu.device.debug.driver_name"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING "SDL.gpu.device.debug.driver_version"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING "SDL.gpu.device.debug.driver_info"
#define SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING "SDL.gpu.device.debug.vulkan.conformance"
/* State Creation */
/**