Use normalized texture coordinates

This commit is contained in:
Sylvain 2021-03-17 09:58:49 +01:00 committed by Sylvain Becker
parent 5828cc415a
commit f73c1eff10
7 changed files with 13 additions and 19 deletions

View file

@ -1085,8 +1085,8 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
*(verts++) = v->color.a * inv255f;
if (texture) {
*(verts++) = (v->tex_coord.x / texture->w) * texturedata->texw;
*(verts++) = (v->tex_coord.y / texture->h) * texturedata->texh;
*(verts++) = v->tex_coord.x * texturedata->texw;
*(verts++) = v->tex_coord.y * texturedata->texh;
}
}
return 0;