Use normalized texture coordinates

This commit is contained in:
Sylvain 2021-03-17 09:58:49 +01:00 committed by Sylvain Becker
parent 5828cc415a
commit f73c1eff10
7 changed files with 13 additions and 19 deletions

View file

@ -1891,8 +1891,8 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
verts->color.w = v->color.a / 255.0f;
if (texture) {
verts->tex.x = v->tex_coord.x / texture->w;
verts->tex.y = v->tex_coord.y / texture->h;
verts->tex.x = v->tex_coord.x;
verts->tex.y = v->tex_coord.y;
} else {
verts->tex.x = 0.0f;
verts->tex.y = 0.0f;