Use more verbose names for properties, to match upcoming public property names

This commit is contained in:
Sam Lantinga 2023-12-20 17:33:46 -08:00
parent 1f1ee6f77c
commit f72d6a7fd9
2 changed files with 11 additions and 11 deletions

View file

@ -43,7 +43,7 @@ this should probably be removed at some point in the future. --ryan. */
#define DONT_DRAW_WHILE_HIDDEN 0
#endif
#define SDL_WINDOWRENDERDATA "SDL.internal.window.renderer"
#define SDL_PROPERTY_WINDOW_RENDERER "SDL.internal.window.renderer"
#define CHECK_RENDERER_MAGIC(renderer, retval) \
if (!(renderer) || (renderer)->magic != &SDL_renderer_magic) { \
@ -916,7 +916,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
renderer->hidden = SDL_FALSE;
}
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA, renderer);
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, renderer);
SDL_SetRenderViewport(renderer, NULL);
@ -999,7 +999,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
{
return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA, NULL);
return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, NULL);
}
SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
@ -4139,7 +4139,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
SDL_free(renderer->vertex_data);
if (renderer->window) {
SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_WINDOWRENDERDATA);
SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_RENDERER);
}
/* It's no longer magical... */