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Use more verbose names for properties, to match upcoming public property names
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parent
1f1ee6f77c
commit
f72d6a7fd9
2 changed files with 11 additions and 11 deletions
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@ -43,7 +43,7 @@ this should probably be removed at some point in the future. --ryan. */
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#define DONT_DRAW_WHILE_HIDDEN 0
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#endif
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#define SDL_WINDOWRENDERDATA "SDL.internal.window.renderer"
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#define SDL_PROPERTY_WINDOW_RENDERER "SDL.internal.window.renderer"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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if (!(renderer) || (renderer)->magic != &SDL_renderer_magic) { \
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@ -916,7 +916,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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renderer->hidden = SDL_FALSE;
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}
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SDL_SetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA, renderer);
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SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, renderer);
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SDL_SetRenderViewport(renderer, NULL);
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@ -999,7 +999,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
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SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
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{
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return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA, NULL);
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return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, NULL);
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}
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SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
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@ -4139,7 +4139,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
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SDL_free(renderer->vertex_data);
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if (renderer->window) {
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SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_WINDOWRENDERDATA);
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SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_RENDERER);
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}
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/* It's no longer magical... */
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