WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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66 changed files with 10152 additions and 2459 deletions
124
src/thread/stdcpp/SDL_systhread.cpp
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124
src/thread/stdcpp/SDL_systhread.cpp
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* Thread management routines for SDL */
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extern "C" {
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#include "../SDL_thread_c.h"
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#include "SDL_log.h"
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}
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#include <mutex>
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#include <thread>
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// HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11)
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// TODO: make sure this hack doesn't get used if and when Visual C++ supports
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// the official, 'thread_local' keyword.
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#ifdef _MSC_VER
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#define thread_local __declspec(thread)
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// Documentation for __declspec(thread) can be found online at:
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// http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx
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#endif
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static void
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RunThread(void *args)
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{
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SDL_RunThread(args);
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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try {
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std::thread cpp_thread(RunThread, args);
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thread->handle = (void *) new std::thread(std::move(cpp_thread));
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return 0;
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} catch (std::exception & ex) {
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SDL_SetError("unable to create a C++ thread: %s", ex.what());
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return -1;
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} catch (...) {
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SDL_SetError("unable to create a C++ thread due to an unknown exception");
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return -1;
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}
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}
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extern "C"
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void
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SDL_SYS_SetupThread(const char *name)
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{
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// Make sure a thread ID gets assigned ASAP, for debugging purposes:
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SDL_ThreadID();
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return;
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}
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extern "C"
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SDL_threadID
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SDL_ThreadID(void)
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{
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static thread_local SDL_threadID current_thread_id = 0;
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static SDL_threadID next_thread_id = 1;
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static std::mutex next_thread_id_mutex;
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if (current_thread_id == 0) {
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std::lock_guard<std::mutex> lock(next_thread_id_mutex);
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current_thread_id = next_thread_id;
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++next_thread_id;
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}
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return current_thread_id;
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}
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extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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// Thread priorities do not look to be settable via C++11's thread
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// interface, at least as of this writing (Nov 2012). std::thread does
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// provide access to the OS' native handle, however, and some form of
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// priority-setting could, in theory, be done through this interface.
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return (0);
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}
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extern "C"
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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if ( ! thread) {
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return;
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}
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try {
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std::thread * cpp_thread = (std::thread *) thread->handle;
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if (cpp_thread->joinable()) {
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cpp_thread->join();
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}
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} catch (...) {
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// Catch any exceptions, just in case.
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// Report nothing, as SDL_WaitThread does not seem to offer a means
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// to report errors to its callers.
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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