From f498c281e13473bcfa8fcbe7161a8a1ef02dc117 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Wed, 2 Jun 2021 14:10:50 +0300 Subject: [PATCH] fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792 --- src/joystick/windows/SDL_rawinputjoystick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c index be292720d1..e6d3318dde 100644 --- a/src/joystick/windows/SDL_rawinputjoystick.c +++ b/src/joystick/windows/SDL_rawinputjoystick.c @@ -891,7 +891,7 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co /* The Xbox One controller shows up as a hardcoded raw input VID/PID */ if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 && device->vendor_id == USB_VENDOR_MICROSOFT && - device->product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER) { + device->product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) { return SDL_TRUE; }