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Generalized the idea of joystick driver priority
Joystick drivers are sorted by priority in the driver list, and higher priority drivers report whether they are handling a device when lower priority drivers want to add it to their device list. This has been handled ad-hoc with the Windows and HIDAPI drivers, but this formalizes the idea and makes sure that GameInput has the highest priority of the Windows drivers.
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25 changed files with 298 additions and 272 deletions
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@ -353,6 +353,12 @@ static void VIRTUAL_JoystickDetect(void)
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{
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}
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static SDL_bool VIRTUAL_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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/* We don't override any other drivers... or do we? */
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return SDL_FALSE;
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}
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static const char *VIRTUAL_JoystickGetDeviceName(int device_index)
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{
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joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
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@ -749,6 +755,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver = {
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VIRTUAL_JoystickInit,
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VIRTUAL_JoystickGetCount,
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VIRTUAL_JoystickDetect,
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VIRTUAL_JoystickIsDevicePresent,
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VIRTUAL_JoystickGetDeviceName,
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VIRTUAL_JoystickGetDevicePath,
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VIRTUAL_JoystickGetDeviceSteamVirtualGamepadSlot,
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