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https://github.com/libsdl-org/SDL.git
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Revert "testcamera: added support for Motion JPEG camera frames"
This reverts commit 5ccee77190
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This commit is contained in:
parent
2e89c53ebc
commit
f24f9d3bed
4 changed files with 3 additions and 8014 deletions
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@ -165,7 +165,6 @@ def find_symbols_in_file(file: pathlib.Path) -> int:
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"include/SDL3",
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"include/SDL3",
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"build-scripts/gen_audio_resampler_filter.c",
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"build-scripts/gen_audio_resampler_filter.c",
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"build-scripts/gen_audio_channel_conversion.c",
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"build-scripts/gen_audio_channel_conversion.c",
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"test/stb_image.h",
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"test/win32/sdlprocdump.c",
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"test/win32/sdlprocdump.c",
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]
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]
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@ -392,7 +392,7 @@ add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststre
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add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
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add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
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add_sdl_test_executable(testurl SOURCES testurl.c)
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add_sdl_test_executable(testurl SOURCES testurl.c)
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add_sdl_test_executable(testver NONINTERACTIVE NOTRACKMEM SOURCES testver.c)
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add_sdl_test_executable(testver NONINTERACTIVE NOTRACKMEM SOURCES testver.c)
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add_sdl_test_executable(testcamera MAIN_CALLBACKS NO_C90 SOURCES testcamera.c)
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add_sdl_test_executable(testcamera MAIN_CALLBACKS SOURCES testcamera.c)
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add_sdl_test_executable(testclipboard MAIN_CALLBACKS SOURCES testclipboard.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
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add_sdl_test_executable(testclipboard MAIN_CALLBACKS SOURCES testclipboard.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
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add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
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add_sdl_test_executable(testwm SOURCES testwm.c)
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add_sdl_test_executable(testwm SOURCES testwm.c)
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7988
test/stb_image.h
7988
test/stb_image.h
File diff suppressed because it is too large
Load diff
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@ -15,12 +15,6 @@
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_test_common.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_ONLY_JPEG
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#define STBI_NO_HDR
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#define STBI_NO_LINEAR
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#include "stb_image.h"
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static SDL_Window *window = NULL;
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDLTest_CommonState *state = NULL;
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static SDLTest_CommonState *state = NULL;
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@ -349,11 +343,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* Create texture with appropriate format */
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/* Create texture with appropriate format */
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_PropertiesID props = SDL_CreateProperties();
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if (frame_current->format == SDL_PIXELFORMAT_MJPG) {
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_RGBA32);
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} else {
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
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}
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);
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@ -368,19 +358,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* Update SDL_Texture with last video frame (only once per new frame) */
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/* Update SDL_Texture with last video frame (only once per new frame) */
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if (frame_current && !texture_updated) {
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if (frame_current && !texture_updated) {
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if (frame_current->format == SDL_PIXELFORMAT_MJPG) {
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/* Note: This is very slow if compiled without optimizations */
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int w = 0, h = 0, format = 0;
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stbi_uc *pixels = stbi_load_from_memory(frame_current->pixels, frame_current->pitch, &w, &h, &format, 4);
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if (pixels) {
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SDL_UpdateTexture(texture, NULL, pixels, frame_current->w * 4);
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stbi_image_free(pixels);
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} else {
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SDL_Log("Couldn't decode JPEG: %s", stbi_failure_reason());
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}
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} else {
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SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
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SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
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}
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texture_updated = true;
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texture_updated = true;
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}
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}
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