Added a window flash operation to be explicit about window flash behavior

This commit is contained in:
Sam Lantinga 2021-07-24 13:41:55 -07:00
parent b2c8d3e9e4
commit f1633127d1
16 changed files with 79 additions and 32 deletions

View file

@ -876,6 +876,6 @@ SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, in
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),)
SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerSendEffect,(SDL_GameController *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)