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Added effects support for virtual controllers
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3 changed files with 73 additions and 1 deletions
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@ -352,6 +352,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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* The structure that defines an extended virtual joystick description
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*
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* The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
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* All other elements of this structure are optional and can be left 0.
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*
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* \sa SDL_JoystickAttachVirtualEx
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*/
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@ -373,6 +374,11 @@ typedef struct SDL_VirtualJoystickDesc
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void *userdata; /**< User data pointer passed to callbacks */
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void (*Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (*SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (*Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (*RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (*SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (*SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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} SDL_VirtualJoystickDesc;
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