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Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
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71574ac985
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2 changed files with 12 additions and 1 deletions
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@ -197,6 +197,17 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
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#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
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/**
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* Specify the default ALSA audio device name.
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*
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* This variable is a specific audio device to open when the "default" audio device is used. By default if 4 channel audio is requested, the "plug:surround40" device will be opened and if 6 channel audio is requested the "plug:surround51" device will be opened.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
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/**
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/**
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* A variable controlling the audio category on iOS and macOS.
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* A variable controlling the audio category on iOS and macOS.
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*
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*
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@ -228,7 +228,7 @@ static const char *get_audio_device(void *handle, const int channels)
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ALSA_Device *dev = (ALSA_Device *)handle;
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ALSA_Device *dev = (ALSA_Device *)handle;
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if (SDL_strcmp(dev->name, "default") == 0) {
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if (SDL_strcmp(dev->name, "default") == 0) {
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const char *device = SDL_getenv("AUDIODEV"); // Is there a standard variable name?
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const char *device = SDL_GetHint(SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE);
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if (device) {
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if (device) {
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return device;
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return device;
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} else if (channels == 6) {
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} else if (channels == 6) {
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