Remove FillRects from back-end, where RenderGeometry can be used

This commit is contained in:
Sylvain 2021-09-25 11:31:18 +02:00 committed by Ryan C. Gordon
parent 70b10c753d
commit f02ad2820f
5 changed files with 7 additions and 281 deletions

View file

@ -979,28 +979,6 @@ GL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPo
return 0;
}
static int
GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
const SDL_FRect *rect = &rects[i];
*(verts++) = rect->x;
*(verts++) = rect->y;
*(verts++) = rect->x + rect->w;
*(verts++) = rect->y + rect->h;
}
return 0;
}
static int
GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
@ -1282,15 +1260,8 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
SetDrawState(data, cmd, SHADER_SOLID);
for (i = 0; i < count; ++i, verts += 4) {
data->glRectf(verts[0], verts[1], verts[2], verts[3]);
}
case SDL_RENDERCMD_FILL_RECTS: /* unused */
break;
}
case SDL_RENDERCMD_COPY: /* unused */
break;
@ -1676,7 +1647,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueSetDrawColor = GL_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = GL_QueueDrawPoints;
renderer->QueueDrawLines = GL_QueueDrawLines;
renderer->QueueFillRects = GL_QueueFillRects;
renderer->QueueGeometry = GL_QueueGeometry;
renderer->RunCommandQueue = GL_RunCommandQueue;
renderer->RenderReadPixels = GL_RenderReadPixels;