include: Removed some SDL2 references in the documentation.
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6 changed files with 19 additions and 33 deletions
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@ -146,8 +146,8 @@ typedef enum SDL_BlendFactor
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* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
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* return with an error if the blend mode is not supported.
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*
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* This list describes the support of custom blend modes for each renderer in
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* SDL 2.0.6. All renderers support the four blend modes listed in the
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* This list describes the support of custom blend modes for each renderer.
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* All renderers support the four blend modes listed in the
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* SDL_BlendMode enumeration.
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*
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* - **direct3d**: Supports all operations with all factors. However, some
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@ -155,14 +155,7 @@ typedef enum SDL_BlendFactor
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* `SDL_BLENDOPERATION_MAXIMUM`.
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* - **direct3d11**: Same as Direct3D 9.
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* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
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* 2.0.6.
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* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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* factors. Color and alpha factors need to be the same. OpenGL ES 1
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* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
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* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
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* operations being different from each other. May support color and alpha
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* factors being different from each other.
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* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
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* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
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* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
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* operations with all factors.
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