Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga 2025-03-14 10:38:11 -07:00
parent dcb97a5f49
commit efe122be4d
14 changed files with 49 additions and 70 deletions

View file

@ -16,8 +16,7 @@
#include <SDL3/SDL.h>
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent,
int *width_out, int *height_out);
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);