Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga 2025-03-14 10:38:11 -07:00
parent dcb97a5f49
commit efe122be4d
14 changed files with 49 additions and 70 deletions

View file

@ -53,16 +53,18 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result)
static int LoadSprite(const char *file)
{
int i, w, h;
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
if (sprites[i]) {
SDL_DestroyTexture(sprites[i]);
}
sprites[i] = LoadTexture(state->renderers[i], file, true, &w, &h);
sprite_w = (float)w;
sprite_h = (float)h;
sprites[i] = LoadTexture(state->renderers[i], file, true);
if (sprites[i]) {
sprite_w = (float)sprites[i]->w;
sprite_h = (float)sprites[i]->h;
}
if (!sprites[i]) {
return -1;
}