Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way. Fixes https://github.com/libsdl-org/SDL/issues/6390
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9d816c72ef
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24 changed files with 163 additions and 139 deletions
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@ -806,7 +806,7 @@ void SDL_ResetKeyboard(void)
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#endif
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for (scancode = (SDL_Scancode)0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keystate[scancode] == SDL_PRESSED) {
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SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, SDL_RELEASED, scancode);
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SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
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}
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}
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}
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@ -944,7 +944,7 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
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return 0;
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}
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static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
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static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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int posted;
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@ -953,10 +953,6 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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Uint8 repeat = SDL_FALSE;
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const Uint8 source = flags & KEYBOARD_SOURCE_MASK;
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if (scancode == SDL_SCANCODE_UNKNOWN || scancode >= SDL_NUM_SCANCODES) {
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return 0;
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}
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#ifdef DEBUG_KEYBOARD
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printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode),
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state == SDL_PRESSED ? "pressed" : "released");
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@ -975,28 +971,34 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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return 0;
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}
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/* Drop events that don't change state */
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if (state) {
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if (keyboard->keystate[scancode]) {
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if (!(keyboard->keysource[scancode] & source)) {
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keyboard->keysource[scancode] |= source;
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if (scancode != SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
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/* Drop events that don't change state */
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if (state) {
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if (keyboard->keystate[scancode]) {
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if (!(keyboard->keysource[scancode] & source)) {
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keyboard->keysource[scancode] |= source;
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return 0;
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}
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repeat = SDL_TRUE;
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}
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keyboard->keysource[scancode] |= source;
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} else {
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if (!keyboard->keystate[scancode]) {
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return 0;
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}
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repeat = SDL_TRUE;
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keyboard->keysource[scancode] = 0;
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}
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keyboard->keysource[scancode] |= source;
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} else {
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if (!keyboard->keystate[scancode]) {
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return 0;
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/* Update internal keyboard state */
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keyboard->keystate[scancode] = state;
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if (keycode == SDLK_UNKNOWN) {
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keycode = keyboard->keymap[scancode];
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}
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keyboard->keysource[scancode] = 0;
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}
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/* Update internal keyboard state */
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keyboard->keystate[scancode] = state;
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if (keycode == SDLK_UNKNOWN) {
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keycode = keyboard->keymap[scancode];
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} else if (keycode == SDLK_UNKNOWN && rawcode == 0) {
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/* Nothing to do! */
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return 0;
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}
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if (source == KEYBOARD_HARDWARE) {
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@ -1070,6 +1072,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
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event.key.keysym.scancode = scancode;
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event.key.keysym.sym = keycode;
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event.key.keysym.mod = keyboard->modstate;
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event.key.keysym.raw = (Uint16)rawcode;
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event.key.windowID = keyboard->focus ? keyboard->focus->id : 0;
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event.key.which = keyboardID;
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posted = (SDL_PushEvent(&event) > 0);
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@ -1105,43 +1108,43 @@ int SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
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if (mod & SDL_KMOD_SHIFT) {
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/* If the character uses shift, press shift down */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN, SDL_PRESSED);
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}
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/* Send a keydown and keyup for the character */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, SDL_PRESSED, code, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, SDL_RELEASED, code, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, code, SDLK_UNKNOWN, SDL_PRESSED);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, code, SDLK_UNKNOWN, SDL_RELEASED);
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if (mod & SDL_KMOD_SHIFT) {
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/* If the character uses shift, release shift */
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDLK_UNKNOWN, SDL_RELEASED);
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}
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return 0;
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}
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int SDL_SendVirtualKeyboardKey(Uint64 timestamp, Uint8 state, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, state, scancode, SDLK_UNKNOWN);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, state);
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}
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int SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, Uint8 state, SDL_Scancode scancode)
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int SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, state, scancode, SDLK_UNKNOWN);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
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}
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int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, Uint8 state, SDL_Scancode scancode, SDL_Keycode keycode)
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int SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, state, scancode, keycode);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, keycode, state);
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}
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int SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, SDL_PRESSED, scancode, SDLK_UNKNOWN);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_PRESSED);
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}
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int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, Uint8 state, SDL_Scancode scancode)
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int SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
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{
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, state, scancode, SDLK_UNKNOWN);
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return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, SDLK_UNKNOWN, state);
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}
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void SDL_ReleaseAutoReleaseKeys(void)
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@ -1152,7 +1155,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
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if (keyboard->autorelease_pending) {
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for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
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SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, SDL_RELEASED, scancode, SDLK_UNKNOWN);
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SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDLK_UNKNOWN, SDL_RELEASED);
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}
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}
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keyboard->autorelease_pending = SDL_FALSE;
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