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audio: Initial bits to enable audio capture support.
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parent
456901150c
commit
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4 changed files with 167 additions and 1 deletions
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@ -13,6 +13,7 @@ TARGETS = \
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loopwavequeue$(EXE) \
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testatomic$(EXE) \
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testaudioinfo$(EXE) \
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testaudiocapture$(EXE) \
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testautomation$(EXE) \
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testbounds$(EXE) \
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testcustomcursor$(EXE) \
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@ -113,6 +114,9 @@ testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
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testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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testatomic$(EXE): $(srcdir)/testatomic.c
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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161
test/testaudiocapture.c
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161
test/testaudiocapture.c
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@ -0,0 +1,161 @@
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/*
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include "SDL.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#define CAPTURE_SECONDS 5
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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static Uint32 processed = 0;
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static SDL_AudioDeviceID devid = 0;
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void SDLCALL
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capture_callback(void *arg, Uint8 * stream, int len)
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{
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const int avail = (int) (soundlen - processed);
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if (len > avail) {
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len = avail;
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}
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/*SDL_Log("CAPTURE CALLBACK: %d more bytes\n", len);*/
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SDL_memcpy(sound + processed, stream, len);
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processed += len;
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}
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void SDLCALL
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play_callback(void *arg, Uint8 * stream, int len)
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{
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const Uint8 *waveptr = sound + processed;
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const int avail = soundlen - processed;
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int cpy = len;
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if (cpy > avail) {
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cpy = avail;
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}
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/*SDL_Log("PLAY CALLBACK: %d more bytes\n", cpy);*/
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SDL_memcpy(stream, waveptr, cpy);
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processed += cpy;
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len -= cpy;
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if (len > 0) {
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SDL_memset(stream + cpy, spec.silence, len);
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}
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}
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static void
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loop()
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{
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SDL_Event e;
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SDL_bool please_quit = SDL_FALSE;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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please_quit = SDL_TRUE;
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}
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}
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if ((!please_quit) && (processed >= soundlen)) {
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processed = 0;
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if (spec.callback == capture_callback) {
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SDL_Log("Done recording, playing back...\n");
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SDL_PauseAudioDevice(devid, 1);
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SDL_CloseAudioDevice(devid);
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spec.callback = play_callback;
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devid = SDL_OpenAudioDevice(NULL, 0, &spec, &spec, 0);
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if (!devid) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback!\n");
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SDL_Quit();
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exit(1);
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}
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SDL_PauseAudioDevice(devid, 0);
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} else {
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SDL_Log("Done playing back.\n");
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please_quit = SDL_TRUE;
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}
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}
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if (please_quit) {
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/* stop playing back, quit. */
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SDL_Log("Shutting down.\n");
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SDL_PauseAudioDevice(devid, 1);
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SDL_CloseAudioDevice(devid);
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SDL_free(sound);
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sound = NULL;
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SDL_Quit();
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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exit(0);
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}
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}
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int
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main(int argc, char **argv)
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{
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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/* Android apparently needs a window...? */
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#ifdef __ANDROID__
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SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
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#endif
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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SDL_zero(spec);
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spec.freq = 44100;
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spec.format = AUDIO_F32SYS;
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spec.channels = 1;
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spec.samples = 1024;
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spec.callback = capture_callback;
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soundlen = spec.freq * (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels * CAPTURE_SECONDS;
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sound = (Uint8 *) SDL_malloc(soundlen);
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if (!sound) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
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SDL_Quit();
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return 1;
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}
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devid = SDL_OpenAudioDevice(NULL, 1, &spec, &spec, 0);
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if (!devid) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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SDL_free(sound);
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SDL_Quit();
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exit(1);
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}
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SDL_Log("Recording for %d seconds...\n", CAPTURE_SECONDS);
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SDL_PauseAudioDevice(devid, 0);
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (1) { loop(); SDL_Delay(16); }
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#endif
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return 0;
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}
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