From eda9247f01ca2affd6cac0f91aa699ce66e344e7 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 17 May 2024 12:37:31 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_audio.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index ae2ffb024..5c147948e 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1574,15 +1574,16 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec, * * It is a common misconception that this function is required to write audio * data to an output stream in an audio callback. While you can do that, - * SDL_MixAudio() is really only needed when you're mixing a single - * audio stream with a volume adjustment. + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. * * \param dst the destination for the mixed audio * \param src the source audio buffer to be mixed * \param format the SDL_AudioFormat structure representing the desired audio * format * \param len the length of the audio buffer in bytes - * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full audio volume + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *