All SDL 3.0 release symbols are at version 3.2.0

This commit is contained in:
Sam Lantinga 2025-01-21 10:19:21 -08:00
parent 7a5604cf0c
commit ed2920afef
10 changed files with 108 additions and 108 deletions

View file

@ -321,7 +321,7 @@ extern "C" {
/**
* An opaque handle representing the SDL_GPU context.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_GPUDevice SDL_GPUDevice;
@ -331,7 +331,7 @@ typedef struct SDL_GPUDevice SDL_GPUDevice;
* Used for vertices, indices, indirect draw commands, and general compute
* data.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUBuffer
* \sa SDL_UploadToGPUBuffer
@ -354,7 +354,7 @@ typedef struct SDL_GPUBuffer SDL_GPUBuffer;
*
* Used for transferring data to and from the device.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTransferBuffer
* \sa SDL_MapGPUTransferBuffer
@ -370,7 +370,7 @@ typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer;
/**
* An opaque handle representing a texture.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
* \sa SDL_UploadToGPUTexture
@ -390,7 +390,7 @@ typedef struct SDL_GPUTexture SDL_GPUTexture;
/**
* An opaque handle representing a sampler.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
* \sa SDL_BindGPUVertexSamplers
@ -402,7 +402,7 @@ typedef struct SDL_GPUSampler SDL_GPUSampler;
/**
* An opaque handle representing a compiled shader object.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUShader
* \sa SDL_CreateGPUGraphicsPipeline
@ -415,7 +415,7 @@ typedef struct SDL_GPUShader SDL_GPUShader;
*
* Used during compute passes.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUComputePipeline
* \sa SDL_BindGPUComputePipeline
@ -428,7 +428,7 @@ typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline;
*
* Used during render passes.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
* \sa SDL_BindGPUGraphicsPipeline
@ -453,7 +453,7 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
* In multi-threading scenarios, you should only access a command buffer on
* the thread you acquired it from.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_AcquireGPUCommandBuffer
* \sa SDL_SubmitGPUCommandBuffer
@ -467,7 +467,7 @@ typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
* This handle is transient and should not be held or referenced after
* SDL_EndGPURenderPass is called.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPURenderPass
* \sa SDL_EndGPURenderPass
@ -480,7 +480,7 @@ typedef struct SDL_GPURenderPass SDL_GPURenderPass;
* This handle is transient and should not be held or referenced after
* SDL_EndGPUComputePass is called.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPUComputePass
* \sa SDL_EndGPUComputePass
@ -493,7 +493,7 @@ typedef struct SDL_GPUComputePass SDL_GPUComputePass;
* This handle is transient and should not be held or referenced after
* SDL_EndGPUCopyPass is called.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPUCopyPass
* \sa SDL_EndGPUCopyPass
@ -503,7 +503,7 @@ typedef struct SDL_GPUCopyPass SDL_GPUCopyPass;
/**
* An opaque handle representing a fence.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
* \sa SDL_QueryGPUFence
@ -529,7 +529,7 @@ typedef struct SDL_GPUFence SDL_GPUFence;
* topology for both compatibility and performance reasons. You WILL regret
* using it.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -546,7 +546,7 @@ typedef enum SDL_GPUPrimitiveType
* Specifies how the contents of a texture attached to a render pass are
* treated at the beginning of the render pass.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_BeginGPURenderPass
*/
@ -561,7 +561,7 @@ typedef enum SDL_GPULoadOp
* Specifies how the contents of a texture attached to a render pass are
* treated at the end of the render pass.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_BeginGPURenderPass
*/
@ -576,7 +576,7 @@ typedef enum SDL_GPUStoreOp
/**
* Specifies the size of elements in an index buffer.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -666,7 +666,7 @@ typedef enum SDL_GPUIndexElementSize
* Unless D16_UNORM is sufficient for your purposes, always check which of
* D24/D32 is supported before creating a depth-stencil texture!
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
* \sa SDL_GPUTextureSupportsFormat
@ -812,7 +812,7 @@ typedef enum SDL_GPUTextureFormat
* within a compute pass. Note that SIMULTANEOUS usage is only supported by a
* limited number of texture formats.
*
* \since This datatype is available since SDL 3.2.0
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
*/
@ -829,7 +829,7 @@ typedef Uint32 SDL_GPUTextureUsageFlags;
/**
* Specifies the type of a texture.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
*/
@ -848,7 +848,7 @@ typedef enum SDL_GPUTextureType
* Used in multisampling. Note that this value only applies when the texture
* is used as a render target.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
* \sa SDL_GPUTextureSupportsSampleCount
@ -867,7 +867,7 @@ typedef enum SDL_GPUSampleCount
*
* Can be passed in as the layer field in texture-related structs.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_GPUCubeMapFace
{
@ -888,7 +888,7 @@ typedef enum SDL_GPUCubeMapFace
* Unlike textures, READ | WRITE can be used for simultaneous read-write
* usage. The same data synchronization concerns as textures apply.
*
* \since This datatype is available since SDL 3.2.0
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUBuffer
*/
@ -907,7 +907,7 @@ typedef Uint32 SDL_GPUBufferUsageFlags;
* Note that mapping and copying FROM an upload transfer buffer or TO a
* download transfer buffer is undefined behavior.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTransferBuffer
*/
@ -920,7 +920,7 @@ typedef enum SDL_GPUTransferBufferUsage
/**
* Specifies which stage a shader program corresponds to.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUShader
*/
@ -935,7 +935,7 @@ typedef enum SDL_GPUShaderStage
*
* Each format corresponds to a specific backend that accepts it.
*
* \since This datatype is available since SDL 3.2.0
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUShader
*/
@ -952,7 +952,7 @@ typedef Uint32 SDL_GPUShaderFormat;
/**
* Specifies the format of a vertex attribute.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1018,7 +1018,7 @@ typedef enum SDL_GPUVertexElementFormat
/**
* Specifies the rate at which vertex attributes are pulled from buffers.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1031,7 +1031,7 @@ typedef enum SDL_GPUVertexInputRate
/**
* Specifies the fill mode of the graphics pipeline.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1044,7 +1044,7 @@ typedef enum SDL_GPUFillMode
/**
* Specifies the facing direction in which triangle faces will be culled.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1059,7 +1059,7 @@ typedef enum SDL_GPUCullMode
* Specifies the vertex winding that will cause a triangle to be determined to
* be front-facing.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1072,7 +1072,7 @@ typedef enum SDL_GPUFrontFace
/**
* Specifies a comparison operator for depth, stencil and sampler operations.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1093,7 +1093,7 @@ typedef enum SDL_GPUCompareOp
* Specifies what happens to a stored stencil value if stencil tests fail or
* pass.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1117,7 +1117,7 @@ typedef enum SDL_GPUStencilOp
* The source color is the value written by the fragment shader. The
* destination color is the value currently existing in the texture.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1138,7 +1138,7 @@ typedef enum SDL_GPUBlendOp
* The source color is the value written by the fragment shader. The
* destination color is the value currently existing in the texture.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1163,7 +1163,7 @@ typedef enum SDL_GPUBlendFactor
/**
* Specifies which color components are written in a graphics pipeline.
*
* \since This datatype is available since SDL 3.2.0
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
*/
@ -1177,7 +1177,7 @@ typedef Uint8 SDL_GPUColorComponentFlags;
/**
* Specifies a filter operation used by a sampler.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
*/
@ -1190,7 +1190,7 @@ typedef enum SDL_GPUFilter
/**
* Specifies a mipmap mode used by a sampler.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
*/
@ -1204,7 +1204,7 @@ typedef enum SDL_GPUSamplerMipmapMode
* Specifies behavior of texture sampling when the coordinates exceed the 0-1
* range.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
*/
@ -1234,7 +1234,7 @@ typedef enum SDL_GPUSamplerAddressMode
* there is a pending image to present, the pending image is replaced by the
* new image. Similar to VSYNC, but with reduced visual latency.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_SetGPUSwapchainParameters
* \sa SDL_WindowSupportsGPUPresentMode
@ -1267,7 +1267,7 @@ typedef enum SDL_GPUPresentMode
* - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in
* BT.2020 ST2084 (PQ) encoding.
*
* \since This enum is available since SDL 3.2.0
* \since This enum is available since SDL 3.2.0.
*
* \sa SDL_SetGPUSwapchainParameters
* \sa SDL_WindowSupportsGPUSwapchainComposition
@ -1286,7 +1286,7 @@ typedef enum SDL_GPUSwapchainComposition
/**
* A structure specifying a viewport.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_SetGPUViewport
*/
@ -1304,7 +1304,7 @@ typedef struct SDL_GPUViewport
* A structure specifying parameters related to transferring data to or from a
* texture.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_UploadToGPUTexture
* \sa SDL_DownloadFromGPUTexture
@ -1322,7 +1322,7 @@ typedef struct SDL_GPUTextureTransferInfo
*
* Used when transferring buffer data to or from a transfer buffer.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_UploadToGPUBuffer
* \sa SDL_DownloadFromGPUBuffer
@ -1338,7 +1338,7 @@ typedef struct SDL_GPUTransferBufferLocation
*
* Used when copying data from one texture to another.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CopyGPUTextureToTexture
*/
@ -1357,7 +1357,7 @@ typedef struct SDL_GPUTextureLocation
*
* Used when transferring data to or from a texture.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_UploadToGPUTexture
* \sa SDL_DownloadFromGPUTexture
@ -1378,7 +1378,7 @@ typedef struct SDL_GPUTextureRegion
/**
* A structure specifying a region of a texture used in the blit operation.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BlitGPUTexture
*/
@ -1398,7 +1398,7 @@ typedef struct SDL_GPUBlitRegion
*
* Used when copying data between buffers.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CopyGPUBufferToBuffer
*/
@ -1413,7 +1413,7 @@ typedef struct SDL_GPUBufferLocation
*
* Used when transferring data to or from buffers.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_UploadToGPUBuffer
* \sa SDL_DownloadFromGPUBuffer
@ -1435,7 +1435,7 @@ typedef struct SDL_GPUBufferRegion
* only way to keep behavior consistent and portable is to always pass 0 for
* the correlating parameter in the draw calls.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_DrawGPUPrimitivesIndirect
*/
@ -1457,7 +1457,7 @@ typedef struct SDL_GPUIndirectDrawCommand
* only way to keep behavior consistent and portable is to always pass 0 for
* the correlating parameter in the draw calls.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_DrawGPUIndexedPrimitivesIndirect
*/
@ -1473,7 +1473,7 @@ typedef struct SDL_GPUIndexedIndirectDrawCommand
/**
* A structure specifying the parameters of an indexed dispatch command.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_DispatchGPUComputeIndirect
*/
@ -1489,7 +1489,7 @@ typedef struct SDL_GPUIndirectDispatchCommand
/**
* A structure specifying the parameters of a sampler.
*
* \since This function is available since SDL 3.2.0
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
*/
@ -1527,7 +1527,7 @@ typedef struct SDL_GPUSamplerCreateInfo
* SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of
* 0, then that attribute belongs to the vertex buffer bound at slot 0.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUVertexAttribute
* \sa SDL_GPUVertexInputState
@ -1546,7 +1546,7 @@ typedef struct SDL_GPUVertexBufferDescription
* All vertex attribute locations provided to an SDL_GPUVertexInputState must
* be unique.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUVertexBufferDescription
* \sa SDL_GPUVertexInputState
@ -1563,7 +1563,7 @@ typedef struct SDL_GPUVertexAttribute
* A structure specifying the parameters of a graphics pipeline vertex input
* state.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
* \sa SDL_GPUVertexBufferDescription
@ -1580,7 +1580,7 @@ typedef struct SDL_GPUVertexInputState
/**
* A structure specifying the stencil operation state of a graphics pipeline.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUDepthStencilState
*/
@ -1595,7 +1595,7 @@ typedef struct SDL_GPUStencilOpState
/**
* A structure specifying the blend state of a color target.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUColorTargetDescription
*/
@ -1618,7 +1618,7 @@ typedef struct SDL_GPUColorTargetBlendState
/**
* A structure specifying code and metadata for creating a shader object.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUShader
*/
@ -1644,7 +1644,7 @@ typedef struct SDL_GPUShaderCreateInfo
* that certain usage combinations are invalid, for example SAMPLER and
* GRAPHICS_STORAGE.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTexture
* \sa SDL_GPUTextureType
@ -1672,7 +1672,7 @@ typedef struct SDL_GPUTextureCreateInfo
* Usage flags can be bitwise OR'd together for combinations of usages. Note
* that certain combinations are invalid, for example VERTEX and INDEX.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUBuffer
* \sa SDL_GPUBufferUsageFlags
@ -1688,7 +1688,7 @@ typedef struct SDL_GPUBufferCreateInfo
/**
* A structure specifying the parameters of a transfer buffer.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUTransferBuffer
*/
@ -1711,7 +1711,7 @@ typedef struct SDL_GPUTransferBufferCreateInfo
* consider enabling depth clip and then manually clamping depth in your
* fragment shaders on Metal and Vulkan.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
*/
@ -1733,7 +1733,7 @@ typedef struct SDL_GPURasterizerState
* A structure specifying the parameters of the graphics pipeline multisample
* state.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
*/
@ -1751,7 +1751,7 @@ typedef struct SDL_GPUMultisampleState
* A structure specifying the parameters of the graphics pipeline depth
* stencil state.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
*/
@ -1774,7 +1774,7 @@ typedef struct SDL_GPUDepthStencilState
* A structure specifying the parameters of color targets used in a graphics
* pipeline.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineTargetInfo
*/
@ -1788,7 +1788,7 @@ typedef struct SDL_GPUColorTargetDescription
* A structure specifying the descriptions of render targets used in a
* graphics pipeline.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
*/
@ -1806,7 +1806,7 @@ typedef struct SDL_GPUGraphicsPipelineTargetInfo
/**
* A structure specifying the parameters of a graphics pipeline state.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUGraphicsPipeline
* \sa SDL_GPUVertexInputState
@ -1833,7 +1833,7 @@ typedef struct SDL_GPUGraphicsPipelineCreateInfo
/**
* A structure specifying the parameters of a compute pipeline state.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUComputePipeline
*/
@ -1887,7 +1887,7 @@ typedef struct SDL_GPUComputePipelineCreateInfo
* stores the multisample texture's contents. Not recommended as it requires
* significant memory bandwidth.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPURenderPass
*/
@ -1948,7 +1948,7 @@ typedef struct SDL_GPUColorTargetInfo
*
* Note that depth/stencil targets do not support multisample resolves.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPURenderPass
*/
@ -1969,7 +1969,7 @@ typedef struct SDL_GPUDepthStencilTargetInfo
/**
* A structure containing parameters for a blit command.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BlitGPUTexture
*/
@ -1991,7 +1991,7 @@ typedef struct SDL_GPUBlitInfo {
/**
* A structure specifying parameters in a buffer binding call.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BindGPUVertexBuffers
* \sa SDL_BindGPUIndexBuffer
@ -2005,7 +2005,7 @@ typedef struct SDL_GPUBufferBinding
/**
* A structure specifying parameters in a sampler binding call.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BindGPUVertexSamplers
* \sa SDL_BindGPUFragmentSamplers
@ -2020,7 +2020,7 @@ typedef struct SDL_GPUTextureSamplerBinding
* A structure specifying parameters related to binding buffers in a compute
* pass.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPUComputePass
*/
@ -2037,7 +2037,7 @@ typedef struct SDL_GPUStorageBufferReadWriteBinding
* A structure specifying parameters related to binding textures in a compute
* pass.
*
* \since This struct is available since SDL 3.2.0
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_BeginGPUComputePass
*/