mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-01 09:27:39 +00:00
All SDL 3.0 release symbols are at version 3.2.0
This commit is contained in:
parent
7a5604cf0c
commit
ed2920afef
10 changed files with 108 additions and 108 deletions
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@ -321,7 +321,7 @@ extern "C" {
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/**
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* An opaque handle representing the SDL_GPU context.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_GPUDevice SDL_GPUDevice;
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@ -331,7 +331,7 @@ typedef struct SDL_GPUDevice SDL_GPUDevice;
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* Used for vertices, indices, indirect draw commands, and general compute
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* data.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUBuffer
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* \sa SDL_UploadToGPUBuffer
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@ -354,7 +354,7 @@ typedef struct SDL_GPUBuffer SDL_GPUBuffer;
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*
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* Used for transferring data to and from the device.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTransferBuffer
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* \sa SDL_MapGPUTransferBuffer
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@ -370,7 +370,7 @@ typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer;
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/**
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* An opaque handle representing a texture.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTexture
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* \sa SDL_UploadToGPUTexture
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@ -390,7 +390,7 @@ typedef struct SDL_GPUTexture SDL_GPUTexture;
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/**
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* An opaque handle representing a sampler.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUSampler
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* \sa SDL_BindGPUVertexSamplers
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@ -402,7 +402,7 @@ typedef struct SDL_GPUSampler SDL_GPUSampler;
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/**
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* An opaque handle representing a compiled shader object.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUShader
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* \sa SDL_CreateGPUGraphicsPipeline
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@ -415,7 +415,7 @@ typedef struct SDL_GPUShader SDL_GPUShader;
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*
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* Used during compute passes.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUComputePipeline
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* \sa SDL_BindGPUComputePipeline
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@ -428,7 +428,7 @@ typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline;
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*
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* Used during render passes.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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* \sa SDL_BindGPUGraphicsPipeline
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@ -453,7 +453,7 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
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* In multi-threading scenarios, you should only access a command buffer on
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* the thread you acquired it from.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_AcquireGPUCommandBuffer
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* \sa SDL_SubmitGPUCommandBuffer
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@ -467,7 +467,7 @@ typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer;
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* This handle is transient and should not be held or referenced after
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* SDL_EndGPURenderPass is called.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BeginGPURenderPass
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* \sa SDL_EndGPURenderPass
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@ -480,7 +480,7 @@ typedef struct SDL_GPURenderPass SDL_GPURenderPass;
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* This handle is transient and should not be held or referenced after
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* SDL_EndGPUComputePass is called.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BeginGPUComputePass
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* \sa SDL_EndGPUComputePass
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@ -493,7 +493,7 @@ typedef struct SDL_GPUComputePass SDL_GPUComputePass;
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* This handle is transient and should not be held or referenced after
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* SDL_EndGPUCopyPass is called.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BeginGPUCopyPass
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* \sa SDL_EndGPUCopyPass
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@ -503,7 +503,7 @@ typedef struct SDL_GPUCopyPass SDL_GPUCopyPass;
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/**
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* An opaque handle representing a fence.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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* \sa SDL_QueryGPUFence
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@ -529,7 +529,7 @@ typedef struct SDL_GPUFence SDL_GPUFence;
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* topology for both compatibility and performance reasons. You WILL regret
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* using it.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -546,7 +546,7 @@ typedef enum SDL_GPUPrimitiveType
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* Specifies how the contents of a texture attached to a render pass are
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* treated at the beginning of the render pass.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_BeginGPURenderPass
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*/
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@ -561,7 +561,7 @@ typedef enum SDL_GPULoadOp
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* Specifies how the contents of a texture attached to a render pass are
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* treated at the end of the render pass.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_BeginGPURenderPass
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*/
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@ -576,7 +576,7 @@ typedef enum SDL_GPUStoreOp
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/**
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* Specifies the size of elements in an index buffer.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -666,7 +666,7 @@ typedef enum SDL_GPUIndexElementSize
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* Unless D16_UNORM is sufficient for your purposes, always check which of
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* D24/D32 is supported before creating a depth-stencil texture!
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTexture
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* \sa SDL_GPUTextureSupportsFormat
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@ -812,7 +812,7 @@ typedef enum SDL_GPUTextureFormat
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* within a compute pass. Note that SIMULTANEOUS usage is only supported by a
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* limited number of texture formats.
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*
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* \since This datatype is available since SDL 3.2.0
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTexture
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*/
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@ -829,7 +829,7 @@ typedef Uint32 SDL_GPUTextureUsageFlags;
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/**
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* Specifies the type of a texture.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTexture
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*/
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@ -848,7 +848,7 @@ typedef enum SDL_GPUTextureType
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* Used in multisampling. Note that this value only applies when the texture
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* is used as a render target.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTexture
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* \sa SDL_GPUTextureSupportsSampleCount
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@ -867,7 +867,7 @@ typedef enum SDL_GPUSampleCount
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*
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* Can be passed in as the layer field in texture-related structs.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_GPUCubeMapFace
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{
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@ -888,7 +888,7 @@ typedef enum SDL_GPUCubeMapFace
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* Unlike textures, READ | WRITE can be used for simultaneous read-write
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* usage. The same data synchronization concerns as textures apply.
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*
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* \since This datatype is available since SDL 3.2.0
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUBuffer
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*/
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@ -907,7 +907,7 @@ typedef Uint32 SDL_GPUBufferUsageFlags;
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* Note that mapping and copying FROM an upload transfer buffer or TO a
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* download transfer buffer is undefined behavior.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUTransferBuffer
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*/
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@ -920,7 +920,7 @@ typedef enum SDL_GPUTransferBufferUsage
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/**
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* Specifies which stage a shader program corresponds to.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUShader
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*/
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@ -935,7 +935,7 @@ typedef enum SDL_GPUShaderStage
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*
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* Each format corresponds to a specific backend that accepts it.
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*
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* \since This datatype is available since SDL 3.2.0
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUShader
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*/
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@ -952,7 +952,7 @@ typedef Uint32 SDL_GPUShaderFormat;
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/**
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* Specifies the format of a vertex attribute.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1018,7 +1018,7 @@ typedef enum SDL_GPUVertexElementFormat
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/**
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* Specifies the rate at which vertex attributes are pulled from buffers.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1031,7 +1031,7 @@ typedef enum SDL_GPUVertexInputRate
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/**
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* Specifies the fill mode of the graphics pipeline.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1044,7 +1044,7 @@ typedef enum SDL_GPUFillMode
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/**
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* Specifies the facing direction in which triangle faces will be culled.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1059,7 +1059,7 @@ typedef enum SDL_GPUCullMode
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* Specifies the vertex winding that will cause a triangle to be determined to
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* be front-facing.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1072,7 +1072,7 @@ typedef enum SDL_GPUFrontFace
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/**
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* Specifies a comparison operator for depth, stencil and sampler operations.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1093,7 +1093,7 @@ typedef enum SDL_GPUCompareOp
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* Specifies what happens to a stored stencil value if stencil tests fail or
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* pass.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1117,7 +1117,7 @@ typedef enum SDL_GPUStencilOp
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* The source color is the value written by the fragment shader. The
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* destination color is the value currently existing in the texture.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1138,7 +1138,7 @@ typedef enum SDL_GPUBlendOp
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* The source color is the value written by the fragment shader. The
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* destination color is the value currently existing in the texture.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1163,7 +1163,7 @@ typedef enum SDL_GPUBlendFactor
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/**
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* Specifies which color components are written in a graphics pipeline.
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*
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* \since This datatype is available since SDL 3.2.0
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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*/
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@ -1177,7 +1177,7 @@ typedef Uint8 SDL_GPUColorComponentFlags;
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/**
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* Specifies a filter operation used by a sampler.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUSampler
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*/
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@ -1190,7 +1190,7 @@ typedef enum SDL_GPUFilter
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/**
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* Specifies a mipmap mode used by a sampler.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUSampler
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*/
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@ -1204,7 +1204,7 @@ typedef enum SDL_GPUSamplerMipmapMode
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* Specifies behavior of texture sampling when the coordinates exceed the 0-1
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* range.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUSampler
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*/
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@ -1234,7 +1234,7 @@ typedef enum SDL_GPUSamplerAddressMode
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* there is a pending image to present, the pending image is replaced by the
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* new image. Similar to VSYNC, but with reduced visual latency.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_SetGPUSwapchainParameters
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* \sa SDL_WindowSupportsGPUPresentMode
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@ -1267,7 +1267,7 @@ typedef enum SDL_GPUPresentMode
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* - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in
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* BT.2020 ST2084 (PQ) encoding.
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*
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* \since This enum is available since SDL 3.2.0
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* \since This enum is available since SDL 3.2.0.
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*
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* \sa SDL_SetGPUSwapchainParameters
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* \sa SDL_WindowSupportsGPUSwapchainComposition
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@ -1286,7 +1286,7 @@ typedef enum SDL_GPUSwapchainComposition
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/**
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* A structure specifying a viewport.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_SetGPUViewport
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*/
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@ -1304,7 +1304,7 @@ typedef struct SDL_GPUViewport
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* A structure specifying parameters related to transferring data to or from a
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* texture.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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@ -1322,7 +1322,7 @@ typedef struct SDL_GPUTextureTransferInfo
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*
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* Used when transferring buffer data to or from a transfer buffer.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_UploadToGPUBuffer
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* \sa SDL_DownloadFromGPUBuffer
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@ -1338,7 +1338,7 @@ typedef struct SDL_GPUTransferBufferLocation
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*
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* Used when copying data from one texture to another.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CopyGPUTextureToTexture
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*/
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@ -1357,7 +1357,7 @@ typedef struct SDL_GPUTextureLocation
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*
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* Used when transferring data to or from a texture.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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@ -1378,7 +1378,7 @@ typedef struct SDL_GPUTextureRegion
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/**
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* A structure specifying a region of a texture used in the blit operation.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_BlitGPUTexture
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*/
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@ -1398,7 +1398,7 @@ typedef struct SDL_GPUBlitRegion
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*
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* Used when copying data between buffers.
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*
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* \since This struct is available since SDL 3.2.0
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_CopyGPUBufferToBuffer
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*/
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@ -1413,7 +1413,7 @@ typedef struct SDL_GPUBufferLocation
|
|||
*
|
||||
* Used when transferring data to or from buffers.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_UploadToGPUBuffer
|
||||
* \sa SDL_DownloadFromGPUBuffer
|
||||
|
@ -1435,7 +1435,7 @@ typedef struct SDL_GPUBufferRegion
|
|||
* only way to keep behavior consistent and portable is to always pass 0 for
|
||||
* the correlating parameter in the draw calls.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DrawGPUPrimitivesIndirect
|
||||
*/
|
||||
|
@ -1457,7 +1457,7 @@ typedef struct SDL_GPUIndirectDrawCommand
|
|||
* only way to keep behavior consistent and portable is to always pass 0 for
|
||||
* the correlating parameter in the draw calls.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DrawGPUIndexedPrimitivesIndirect
|
||||
*/
|
||||
|
@ -1473,7 +1473,7 @@ typedef struct SDL_GPUIndexedIndirectDrawCommand
|
|||
/**
|
||||
* A structure specifying the parameters of an indexed dispatch command.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DispatchGPUComputeIndirect
|
||||
*/
|
||||
|
@ -1489,7 +1489,7 @@ typedef struct SDL_GPUIndirectDispatchCommand
|
|||
/**
|
||||
* A structure specifying the parameters of a sampler.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUSampler
|
||||
*/
|
||||
|
@ -1527,7 +1527,7 @@ typedef struct SDL_GPUSamplerCreateInfo
|
|||
* SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of
|
||||
* 0, then that attribute belongs to the vertex buffer bound at slot 0.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUVertexAttribute
|
||||
* \sa SDL_GPUVertexInputState
|
||||
|
@ -1546,7 +1546,7 @@ typedef struct SDL_GPUVertexBufferDescription
|
|||
* All vertex attribute locations provided to an SDL_GPUVertexInputState must
|
||||
* be unique.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUVertexBufferDescription
|
||||
* \sa SDL_GPUVertexInputState
|
||||
|
@ -1563,7 +1563,7 @@ typedef struct SDL_GPUVertexAttribute
|
|||
* A structure specifying the parameters of a graphics pipeline vertex input
|
||||
* state.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineCreateInfo
|
||||
* \sa SDL_GPUVertexBufferDescription
|
||||
|
@ -1580,7 +1580,7 @@ typedef struct SDL_GPUVertexInputState
|
|||
/**
|
||||
* A structure specifying the stencil operation state of a graphics pipeline.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUDepthStencilState
|
||||
*/
|
||||
|
@ -1595,7 +1595,7 @@ typedef struct SDL_GPUStencilOpState
|
|||
/**
|
||||
* A structure specifying the blend state of a color target.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUColorTargetDescription
|
||||
*/
|
||||
|
@ -1618,7 +1618,7 @@ typedef struct SDL_GPUColorTargetBlendState
|
|||
/**
|
||||
* A structure specifying code and metadata for creating a shader object.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUShader
|
||||
*/
|
||||
|
@ -1644,7 +1644,7 @@ typedef struct SDL_GPUShaderCreateInfo
|
|||
* that certain usage combinations are invalid, for example SAMPLER and
|
||||
* GRAPHICS_STORAGE.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUTexture
|
||||
* \sa SDL_GPUTextureType
|
||||
|
@ -1672,7 +1672,7 @@ typedef struct SDL_GPUTextureCreateInfo
|
|||
* Usage flags can be bitwise OR'd together for combinations of usages. Note
|
||||
* that certain combinations are invalid, for example VERTEX and INDEX.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUBuffer
|
||||
* \sa SDL_GPUBufferUsageFlags
|
||||
|
@ -1688,7 +1688,7 @@ typedef struct SDL_GPUBufferCreateInfo
|
|||
/**
|
||||
* A structure specifying the parameters of a transfer buffer.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUTransferBuffer
|
||||
*/
|
||||
|
@ -1711,7 +1711,7 @@ typedef struct SDL_GPUTransferBufferCreateInfo
|
|||
* consider enabling depth clip and then manually clamping depth in your
|
||||
* fragment shaders on Metal and Vulkan.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineCreateInfo
|
||||
*/
|
||||
|
@ -1733,7 +1733,7 @@ typedef struct SDL_GPURasterizerState
|
|||
* A structure specifying the parameters of the graphics pipeline multisample
|
||||
* state.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineCreateInfo
|
||||
*/
|
||||
|
@ -1751,7 +1751,7 @@ typedef struct SDL_GPUMultisampleState
|
|||
* A structure specifying the parameters of the graphics pipeline depth
|
||||
* stencil state.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineCreateInfo
|
||||
*/
|
||||
|
@ -1774,7 +1774,7 @@ typedef struct SDL_GPUDepthStencilState
|
|||
* A structure specifying the parameters of color targets used in a graphics
|
||||
* pipeline.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineTargetInfo
|
||||
*/
|
||||
|
@ -1788,7 +1788,7 @@ typedef struct SDL_GPUColorTargetDescription
|
|||
* A structure specifying the descriptions of render targets used in a
|
||||
* graphics pipeline.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GPUGraphicsPipelineCreateInfo
|
||||
*/
|
||||
|
@ -1806,7 +1806,7 @@ typedef struct SDL_GPUGraphicsPipelineTargetInfo
|
|||
/**
|
||||
* A structure specifying the parameters of a graphics pipeline state.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUGraphicsPipeline
|
||||
* \sa SDL_GPUVertexInputState
|
||||
|
@ -1833,7 +1833,7 @@ typedef struct SDL_GPUGraphicsPipelineCreateInfo
|
|||
/**
|
||||
* A structure specifying the parameters of a compute pipeline state.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateGPUComputePipeline
|
||||
*/
|
||||
|
@ -1887,7 +1887,7 @@ typedef struct SDL_GPUComputePipelineCreateInfo
|
|||
* stores the multisample texture's contents. Not recommended as it requires
|
||||
* significant memory bandwidth.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BeginGPURenderPass
|
||||
*/
|
||||
|
@ -1948,7 +1948,7 @@ typedef struct SDL_GPUColorTargetInfo
|
|||
*
|
||||
* Note that depth/stencil targets do not support multisample resolves.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BeginGPURenderPass
|
||||
*/
|
||||
|
@ -1969,7 +1969,7 @@ typedef struct SDL_GPUDepthStencilTargetInfo
|
|||
/**
|
||||
* A structure containing parameters for a blit command.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BlitGPUTexture
|
||||
*/
|
||||
|
@ -1991,7 +1991,7 @@ typedef struct SDL_GPUBlitInfo {
|
|||
/**
|
||||
* A structure specifying parameters in a buffer binding call.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindGPUVertexBuffers
|
||||
* \sa SDL_BindGPUIndexBuffer
|
||||
|
@ -2005,7 +2005,7 @@ typedef struct SDL_GPUBufferBinding
|
|||
/**
|
||||
* A structure specifying parameters in a sampler binding call.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindGPUVertexSamplers
|
||||
* \sa SDL_BindGPUFragmentSamplers
|
||||
|
@ -2020,7 +2020,7 @@ typedef struct SDL_GPUTextureSamplerBinding
|
|||
* A structure specifying parameters related to binding buffers in a compute
|
||||
* pass.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BeginGPUComputePass
|
||||
*/
|
||||
|
@ -2037,7 +2037,7 @@ typedef struct SDL_GPUStorageBufferReadWriteBinding
|
|||
* A structure specifying parameters related to binding textures in a compute
|
||||
* pass.
|
||||
*
|
||||
* \since This struct is available since SDL 3.2.0
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BeginGPUComputePass
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue