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Sync SDL3 wiki -> header
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@ -32,9 +32,9 @@
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* between Windows and Linux builds, or itoa() only existing on some
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* platforms.
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*
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* For many of the most common functions, like SDL_memcpy, SDL might just
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* call through to the usual C runtime behind the scenes, if it makes sense to
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* do so (if it's faster and always available/reliable on a given platform),
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* For many of the most common functions, like SDL_memcpy, SDL might just call
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* through to the usual C runtime behind the scenes, if it makes sense to do
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* so (if it's faster and always available/reliable on a given platform),
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* reducing library size and offering the most optimized option.
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*
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* SDL also offers other C-runtime-adjacent functionality in this header that
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