main: Emscripten needs SDL_main_impl.h now that it has its own SDL_RunApp.
Reference PR #10171.
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@ -584,7 +584,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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/* include header-only SDL_main implementations */
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#if defined(SDL_MAIN_USE_CALLBACKS) \
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|| defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
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|| defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP)
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|| defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP) \
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|| defined(SDL_PLATFORM_EMSCRIPTEN)
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/* platforms which main (-equivalent) can be implemented in plain C */
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#include <SDL3/SDL_main_impl.h>
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