SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga 2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View file

@ -160,7 +160,7 @@ void SDL_StartTextInput()
void SDL_StopTextInput()
-- disables text events and hides the onscreen keyboard.
SDL_bool SDL_IsTextInputActive()
SDL_bool SDL_TextInputActive()
-- returns whether or not text events are enabled (and the onscreen keyboard is visible)

View file

@ -140,7 +140,7 @@ The following functions have been renamed:
* SDL_GameControllerFromPlayerIndex => SDL_GetGamepadFromPlayerIndex
* SDL_GameControllerGetAppleSFSymbolsNameForAxis => SDL_GetGamepadAppleSFSymbolsNameForAxis
* SDL_GameControllerGetAppleSFSymbolsNameForButton => SDL_GetGamepadAppleSFSymbolsNameForButton
* SDL_GameControllerGetAttached => SDL_IsGamepadConnected
* SDL_GameControllerGetAttached => SDL_GamepadConnected
* SDL_GameControllerGetAxis => SDL_GetGamepadAxis
* SDL_GameControllerGetAxisFromString => SDL_GetGamepadAxisFromString
* SDL_GameControllerGetBindForAxis => SDL_GetGamepadBindForAxis
@ -168,7 +168,7 @@ The following functions have been renamed:
* SDL_GameControllerHasRumble => SDL_GamepadHasRumble
* SDL_GameControllerHasRumbleTriggers => SDL_GamepadHasRumbleTriggers
* SDL_GameControllerHasSensor => SDL_GamepadHasSensor
* SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled
* SDL_GameControllerIsSensorEnabled => SDL_GamepadSensorEnabled
* SDL_GameControllerMapping => SDL_GetGamepadMapping
* SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID
* SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex
@ -307,7 +307,7 @@ The following functions have been renamed:
* SDL_JoystickDetachVirtual => SDL_DetachVirtualJoystick
* SDL_JoystickFromInstanceID => SDL_GetJoystickFromInstanceID
* SDL_JoystickFromPlayerIndex => SDL_GetJoystickFromPlayerIndex
* SDL_JoystickGetAttached => SDL_IsJoystickConnected
* SDL_JoystickGetAttached => SDL_JoystickConnected
* SDL_JoystickGetAxis => SDL_GetJoystickAxis
* SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState
* SDL_JoystickGetButton => SDL_GetJoystickButton
@ -432,18 +432,17 @@ The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__
The following functions have been renamed:
* SDL_EncloseFPoints => SDL_GetRectEnclosingPointsF
* SDL_EnclosePoints => SDL_GetRectEnclosingPoints
* SDL_FRectEmpty => SDL_IsRectEmptyF
* SDL_FRectEqualsEpsilon => SDL_AreRectsEqualF
* SDL_FRectEmpty => SDL_RectEmptyF
* SDL_FRectEquals => SDL_RectsEqualF
* SDL_FRectEqualsEpsilon => SDL_RectsEqualEpsilon
* SDL_HasIntersection => SDL_HasRectIntersection
* SDL_HasIntersectionF => SDL_HasRectIntersectionF
* SDL_IntersectFRect => SDL_GetRectIntersectionF
* SDL_IntersectFRectAndLine => SDL_GetRectAndLineIntersectionF
* SDL_IntersectRect => SDL_GetRectIntersection
* SDL_IntersectRectAndLine => SDL_GetRectAndLineIntersection
* SDL_PointInFRect => SDL_IsPointInRectF
* SDL_PointInRect => SDL_IsPointInRect
* SDL_RectEmpty => SDL_IsRectEmpty
* SDL_RectEquals => SDL_AreRectsEqual
* SDL_PointInFRect => SDL_PointInRectF
* SDL_RectEquals => SDL_RectsEqual
* SDL_UnionFRect => SDL_GetRectUnionF
* SDL_UnionRect => SDL_GetRectUnion
@ -486,14 +485,13 @@ The following functions have been renamed:
* SDL_RenderGetScale => SDL_GetRenderScale
* SDL_RenderGetViewport => SDL_GetRenderViewport
* SDL_RenderGetWindow => SDL_GetRenderWindow
* SDL_RenderIsClipEnabled => SDL_IsRenderClipEnabled
* SDL_RenderIsClipEnabled => SDL_RenderClipEnabled
* SDL_RenderSetClipRect => SDL_SetRenderClipRect
* SDL_RenderSetIntegerScale => SDL_SetRenderIntegerScale
* SDL_RenderSetLogicalSize => SDL_SetRenderLogicalSize
* SDL_RenderSetScale => SDL_SetRenderScale
* SDL_RenderSetVSync => SDL_SetRenderVSync
* SDL_RenderSetViewport => SDL_SetRenderViewport
* SDL_RenderTargetSupported => SDL_IsRenderTargetSupported
## SDL_rwops.h

View file

@ -625,7 +625,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
* \sa SDL_CloseGamepad
* \sa SDL_OpenGamepad
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad);
extern DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
/**
* Get the underlying joystick from a gamepad
@ -905,7 +905,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SD
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
extern DECLSPEC SDL_bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
/**
* Get the data rate (number of events per second) of a gamepad

View file

@ -657,7 +657,7 @@ extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint
* \sa SDL_CloseJoystick
* \sa SDL_OpenJoystick
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickConnected(SDL_Joystick *joystick);
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick.

View file

@ -269,7 +269,7 @@ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
extern DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(void);
/**
* Stop receiving any text input events.
@ -295,7 +295,7 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
@ -326,7 +326,7 @@ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_StartTextInput
* \sa SDL_IsScreenKeyboardShown
* \sa SDL_ScreenKeyboardShown
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
@ -340,7 +340,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
*
* \sa SDL_HasScreenKeyboardSupport
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

View file

@ -129,7 +129,7 @@
#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
#define SDL_GameControllerGetAttached SDL_IsGamepadConnected
#define SDL_GameControllerGetAttached SDL_GamepadConnected
#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
@ -157,7 +157,7 @@
#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_IsGamepadSensorEnabled
#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GetGamepadMapping
#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
@ -185,7 +185,7 @@
#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
#define SDL_JoystickGetAttached SDL_IsJoystickConnected
#define SDL_JoystickGetAttached SDL_JoystickConnected
#define SDL_JoystickGetAxis SDL_GetJoystickAxis
#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
#define SDL_JoystickGetButton SDL_GetJoystickButton
@ -258,18 +258,17 @@
/* ##SDL_rect.h */
#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsF
#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
#define SDL_FRectEmpty SDL_IsRectEmptyF
#define SDL_FRectEqualsEpsilon SDL_AreRectsEqualF
#define SDL_FRectEmpty SDL_RectEmptyF
#define SDL_FRectEquals SDL_RectsEqualF
#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
#define SDL_HasIntersection SDL_HasRectIntersection
#define SDL_HasIntersectionF SDL_HasRectIntersectionF
#define SDL_IntersectFRect SDL_GetRectIntersectionF
#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionF
#define SDL_IntersectRect SDL_GetRectIntersection
#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
#define SDL_PointInFRect SDL_IsPointInRectF
#define SDL_PointInRect SDL_IsPointInRect
#define SDL_RectEmpty SDL_IsRectEmpty
#define SDL_RectEquals SDL_AreRectsEqual
#define SDL_PointInFRect SDL_PointInRectF
#define SDL_RectEquals SDL_RectsEqual
#define SDL_UnionFRect SDL_GetRectUnionF
#define SDL_UnionRect SDL_GetRectUnion
@ -298,14 +297,13 @@
#define SDL_RenderGetScale SDL_GetRenderScale
#define SDL_RenderGetViewport SDL_GetRenderViewport
#define SDL_RenderGetWindow SDL_GetRenderWindow
#define SDL_RenderIsClipEnabled SDL_IsRenderClipEnabled
#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
#define SDL_RenderSetClipRect SDL_SetRenderClipRect
#define SDL_RenderSetIntegerScale SDL_SetRenderIntegerScale
#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalSize
#define SDL_RenderSetScale SDL_SetRenderScale
#define SDL_RenderSetVSync SDL_SetRenderVSync
#define SDL_RenderSetViewport SDL_SetRenderViewport
#define SDL_RenderTargetSupported SDL_IsRenderTargetSupported
/* ##SDL_rwops.h */
#define RW_SEEK_CUR SDL_RW_SEEK_CUR
@ -439,7 +437,7 @@
#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_IsGamepadConnected
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
@ -467,7 +465,7 @@
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_IsGamepadSensorEnabled
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
@ -499,7 +497,7 @@
#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_IsJoystickConnected
#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
@ -580,18 +578,17 @@
/* ##SDL_rect.h */
#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsF
#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_IsRectEmptyF
#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_AreRectsEqualF
#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyF
#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualF
#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionF
#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionF
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionF
#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_IsPointInRectF
#define SDL_PointInRect SDL_PointInRect_renamed_SDL_IsPointInRect
#define SDL_RectEmpty SDL_RectEmpty_renamed_SDL_IsRectEmpty
#define SDL_RectEquals SDL_RectEquals_renamed_SDL_AreRectsEqual
#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectF
#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionF
#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
@ -620,14 +617,13 @@
#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_IsRenderClipEnabled
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_renamed_SDL_SetRenderIntegerScale
#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalSize
#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_renamed_SDL_IsRenderTargetSupported
/* ##SDL_rwops.h */
#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR

View file

@ -43,7 +43,7 @@ extern "C" {
* The structure that defines a point (integer)
*
* \sa SDL_GetRectEnclosingPoints
* \sa SDL_IsPointInRect
* \sa SDL_PointInRect
*/
typedef struct SDL_Point
{
@ -55,7 +55,7 @@ typedef struct SDL_Point
* The structure that defines a point (floating point)
*
* \sa SDL_GetRectEnclosingPointsF
* \sa SDL_IsPointInRectF
* \sa SDL_PointInRectF
*/
typedef struct SDL_FPoint
{
@ -67,8 +67,8 @@ typedef struct SDL_FPoint
/**
* A rectangle, with the origin at the upper left (integer).
*
* \sa SDL_IsRectEmpty
* \sa SDL_AreRectsEqual
* \sa SDL_RectEmpty
* \sa SDL_RectsEqual
* \sa SDL_HasRectIntersection
* \sa SDL_GetRectIntersection
* \sa SDL_GetRectAndLineIntersection
@ -85,15 +85,15 @@ typedef struct SDL_Rect
/**
* A rectangle, with the origin at the upper left (floating point).
*
* \sa SDL_IsRectEmptyF
* \sa SDL_FRectEquals
* \sa SDL_AreRectsEqualF
* \sa SDL_RectEmptyF
* \sa SDL_RectsEqualF
* \sa SDL_RectsEqualEpsilon
* \sa SDL_HasRectIntersectionF
* \sa SDL_GetRectIntersectionF
* \sa SDL_GetRectAndLineIntersectionF
* \sa SDL_GetRectUnionF
* \sa SDL_GetRectEnclosingPointsF
* \sa SDL_IsPointInRectF
* \sa SDL_PointInRectF
*/
typedef struct SDL_FRect
{
@ -107,7 +107,7 @@ typedef struct SDL_FRect
/**
* Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *r)
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
@ -116,7 +116,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *
/**
* Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
{
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
}
@ -124,7 +124,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
/**
* Returns true if the two rectangles are equal.
*/
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqual(const SDL_Rect *a, const SDL_Rect *b)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
{
return (a && b && (a->x == b->x) && (a->y == b->y) &&
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
@ -230,7 +230,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
/**
* Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
@ -239,7 +239,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRec
/**
* Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
SDL_FORCE_INLINE SDL_bool SDL_RectEmptyF(const SDL_FRect *r)
{
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
}
@ -249,7 +249,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
{
return (a && b && ((a == b) ||
((SDL_fabsf(a->x - b->x) <= epsilon) &&
@ -264,9 +264,9 @@ SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b)
{
return SDL_AreRectsEqualF(a, b, SDL_FLT_EPSILON);
return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
}
/**

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@ -769,7 +769,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
*
* \sa SDL_SetRenderTarget
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderTargetSupported(SDL_Renderer *renderer);
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
/**
* Set a texture as the current rendering target.
@ -938,7 +938,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderViewport(SDL_Renderer * renderer,
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetRenderClipRect
* \sa SDL_IsRenderClipEnabled
* \sa SDL_RenderClipEnabled
*/
extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
@ -953,7 +953,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_IsRenderClipEnabled
* \sa SDL_RenderClipEnabled
* \sa SDL_SetRenderClipRect
*/
extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
@ -971,7 +971,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
* \sa SDL_GetRenderClipRect
* \sa SDL_SetRenderClipRect
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderClipEnabled(SDL_Renderer * renderer);
extern DECLSPEC SDL_bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer * renderer);
/**

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@ -1612,7 +1612,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
* \sa SDL_DisableScreenSaver
* \sa SDL_EnableScreenSaver
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
/**
* Allow the screen to be blanked by a screen saver.
@ -1620,7 +1620,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_DisableScreenSaver
* \sa SDL_IsScreenSaverEnabled
* \sa SDL_ScreenSaverEnabled
*/
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
@ -1636,7 +1636,7 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_EnableScreenSaver
* \sa SDL_IsScreenSaverEnabled
* \sa SDL_ScreenSaverEnabled
*/
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);

View file

@ -426,18 +426,18 @@ SDL3_0.0.0 {
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsGamepadConnected;
SDL_IsGamepadSensorEnabled;
SDL_IsJoystickConnected;
SDL_GamepadConnected;
SDL_GamepadSensorEnabled;
SDL_JoystickConnected;
SDL_IsJoystickVirtual;
SDL_IsRenderClipEnabled;
SDL_IsRenderTargetSupported;
SDL_IsScreenKeyboardShown;
SDL_IsScreenSaverEnabled;
SDL_RenderClipEnabled;
SDL_RenderTargetSupported;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_IsShapedWindow;
SDL_IsTablet;
SDL_IsTextInputActive;
SDL_IsTextInputShown;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;

View file

@ -452,18 +452,18 @@
#define SDL_IsChromebook SDL_IsChromebook_REAL
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
#define SDL_IsGamepad SDL_IsGamepad_REAL
#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL
#define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL
#define SDL_IsJoystickConnected SDL_IsJoystickConnected_REAL
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL
#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL
#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL

View file

@ -523,18 +523,18 @@ SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickConnected,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderClipEnabled,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderTargetSupported,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputShown,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)

View file

@ -2572,7 +2572,7 @@ int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_b
/*
* Query whether sensor data reporting is enabled for a gamepad
*/
SDL_bool SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
{
SDL_bool retval = SDL_FALSE;
@ -2764,14 +2764,14 @@ const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad)
* Return if the gamepad in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
*/
SDL_bool SDL_IsGamepadConnected(SDL_Gamepad *gamepad)
SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick == NULL) {
return SDL_FALSE;
}
return SDL_IsJoystickConnected(joystick);
return SDL_JoystickConnected(joystick);
}
/*

View file

@ -906,7 +906,7 @@ Uint8 SDL_GetJoystickButton(SDL_Joystick *joystick, int button)
* Return if the joystick in question is currently attached to the system,
* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
*/
SDL_bool SDL_IsJoystickConnected(SDL_Joystick *joystick)
SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick)
{
SDL_bool retval;

View file

@ -2141,7 +2141,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
}
SDL_bool
SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
SDL_RenderTargetSupported(SDL_Renderer *renderer)
{
if (renderer == NULL || !renderer->SetRenderTarget) {
return SDL_FALSE;
@ -2151,7 +2151,7 @@ SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
if (!SDL_IsRenderTargetSupported(renderer)) {
if (!SDL_RenderTargetSupported(renderer)) {
return SDL_Unsupported();
}
@ -2483,7 +2483,7 @@ void SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
}
SDL_bool
SDL_IsRenderClipEnabled(SDL_Renderer *renderer)
SDL_RenderClipEnabled(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
return renderer->clipping_enabled;

View file

@ -1295,7 +1295,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
SDL_ShowWindow(state->windows[i]);
if (!SDL_IsRectEmpty(&state->confine)) {
if (!SDL_RectEmpty(&state->confine)) {
SDL_SetWindowMouseRect(state->windows[i], &state->confine);
}
@ -1913,7 +1913,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
SDL_Rect clip;
SDL_GetWindowSize(state->windows[i], &w, &h);
SDL_GetRenderClipRect(state->renderers[i], &clip);
if (SDL_IsRectEmpty(&clip)) {
if (SDL_RectEmpty(&clip)) {
clip.x = w / 4;
clip.y = h / 4;
clip.w = w / 2;

View file

@ -59,7 +59,7 @@ static int SDLCALL SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect,
}
/* Set up source and destination buffer pointers, and BLIT! */
if (okay && !SDL_IsRectEmpty(srcrect)) {
if (okay && !SDL_RectEmpty(srcrect)) {
SDL_BlitFunc RunBlit;
SDL_BlitInfo *info = &src->map->info;

View file

@ -240,7 +240,7 @@ int SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
if (rect == NULL) {
rect = &dst->clip_rect;
/* Don't attempt to fill if the surface's clip_rect is empty */
if (SDL_IsRectEmpty(rect)) {
if (SDL_RectEmpty(rect)) {
return 0;
}
}

View file

@ -92,7 +92,7 @@ SDL_GetSpanEnclosingRect(int width, int height,
#define COMPUTEOUTCODE ComputeOutCode
#define SDL_HASINTERSECTION SDL_HasRectIntersection
#define SDL_INTERSECTRECT SDL_GetRectIntersection
#define SDL_RECTEMPTY SDL_IsRectEmpty
#define SDL_RECTEMPTY SDL_RectEmpty
#define SDL_UNIONRECT SDL_GetRectUnion
#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPoints
#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersection
@ -104,7 +104,7 @@ SDL_GetSpanEnclosingRect(int width, int height,
#define COMPUTEOUTCODE ComputeOutCodeF
#define SDL_HASINTERSECTION SDL_HasRectIntersectionF
#define SDL_INTERSECTRECT SDL_GetRectIntersectionF
#define SDL_RECTEMPTY SDL_IsRectEmptyF
#define SDL_RECTEMPTY SDL_RectEmptyF
#define SDL_UNIONRECT SDL_GetRectUnionF
#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPointsF
#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersectionF

View file

@ -2899,7 +2899,7 @@ SDL_GetWindowMouseRect(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, NULL);
if (SDL_IsRectEmpty(&window->mouse_rect)) {
if (SDL_RectEmpty(&window->mouse_rect)) {
return NULL;
} else {
return &window->mouse_rect;
@ -3148,7 +3148,7 @@ void SDL_DestroyWindow(SDL_Window *window)
}
SDL_bool
SDL_IsScreenSaverEnabled()
SDL_ScreenSaverEnabled()
{
if (_this == NULL) {
return SDL_TRUE;
@ -4252,7 +4252,7 @@ void SDL_ClearComposition(void)
}
SDL_bool
SDL_IsTextInputShown(void)
SDL_TextInputShown(void)
{
if (_this && _this->IsTextInputShown) {
return _this->IsTextInputShown(_this);
@ -4262,7 +4262,7 @@ SDL_IsTextInputShown(void)
}
SDL_bool
SDL_IsTextInputActive(void)
SDL_TextInputActive(void)
{
return SDL_EventEnabled(SDL_TEXTINPUT);
}
@ -4304,7 +4304,7 @@ SDL_HasScreenKeyboardSupport(void)
}
SDL_bool
SDL_IsScreenKeyboardShown(SDL_Window *window)
SDL_ScreenKeyboardShown(SDL_Window *window)
{
if (window && _this && _this->IsScreenKeyboardShown) {
return _this->IsScreenKeyboardShown(_this, window);

View file

@ -148,7 +148,7 @@ void Android_PumpEvents_Blocking(_THIS)
#endif
/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
if (SDL_TextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
}
@ -232,7 +232,7 @@ void Android_PumpEvents_NonBlocking(_THIS)
#endif
/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
if (SDL_TextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
}

View file

@ -236,7 +236,7 @@ static SDL_Window *SDL_FindWindowAtPoint(const int x, const int y)
SDL_Window *i;
for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
const SDL_Rect r = { i->x, i->y, i->w, i->h };
if (SDL_IsPointInRect(&pt, &r)) {
if (SDL_PointInRect(&pt, &r)) {
return i;
}
}

View file

@ -432,12 +432,12 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
}
if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0 &&
SDL_IsRectEmpty(&mouse_rect)) {
SDL_RectEmpty(&mouse_rect)) {
SDL_memcpy(&mouse_rect, &window_rect, sizeof(mouse_rect));
}
}
if (SDL_IsRectEmpty(&mouse_rect)) {
if (SDL_RectEmpty(&mouse_rect)) {
nswindow.mouseConfinementRect = NSZeroRect;
} else {
NSRect rect;

View file

@ -2758,11 +2758,11 @@ int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *wi
}
/* Don't confine the pointer if it shouldn't be confined. */
if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
return 0;
}
if (SDL_IsRectEmpty(&window->mouse_rect)) {
if (SDL_RectEmpty(&window->mouse_rect)) {
confine_rect = NULL;
} else {
SDL_Rect scaled_mouse_rect;

View file

@ -76,7 +76,7 @@ void Wayland_StartTextInput(_THIS)
zwp_text_input_v3_set_content_type(input->text_input->text_input,
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL);
if (!SDL_IsRectEmpty(rect)) {
if (!SDL_RectEmpty(rect)) {
/* This gets reset on enable so we have to cache it */
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
rect->x,
@ -122,7 +122,7 @@ void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
if (driverdata->text_input_manager) {
struct SDL_WaylandInput *input = driverdata->input;
if (input != NULL && input->text_input) {
if (!SDL_AreRectsEqual(rect, &input->text_input->cursor_rect)) {
if (!SDL_RectsEqual(rect, &input->text_input->cursor_rect)) {
SDL_copyp(&input->text_input->cursor_rect, rect);
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
rect->x,

View file

@ -1841,7 +1841,7 @@ void Wayland_SetWindowMouseRect(_THIS, SDL_Window *window)
* Just know that this call lets you confine with a rect, SetWindowGrab
* lets you confine without a rect.
*/
if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
Wayland_input_unconfine_pointer(data->input, window);
} else {
Wayland_input_confine_pointer(data->input, window);
@ -1854,7 +1854,7 @@ void Wayland_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
if (grabbed) {
Wayland_input_confine_pointer(data->input, window);
} else if (SDL_IsRectEmpty(&window->mouse_rect)) {
} else if (SDL_RectEmpty(&window->mouse_rect)) {
Wayland_input_unconfine_pointer(data->input, window);
}
}

View file

@ -71,7 +71,7 @@ int X11_XfixesIsInitialized()
void X11_SetWindowMouseRect(_THIS, SDL_Window *window)
{
if (SDL_IsRectEmpty(&window->mouse_rect)) {
if (SDL_RectEmpty(&window->mouse_rect)) {
X11_ConfineCursorWithFlags(_this, window, NULL, 0);
} else {
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {

View file

@ -201,7 +201,7 @@ void loop()
SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
break;
case SDL_FINGERDOWN:
if (SDL_IsTextInputActive()) {
if (SDL_TextInputActive()) {
SDL_Log("Stopping text input\n");
SDL_StopTextInput();
} else {
@ -214,7 +214,7 @@ void loop()
if (event.button.button == SDL_BUTTON_LEFT) {
done = 1;
} else {
if (SDL_IsTextInputActive()) {
if (SDL_TextInputActive()) {
SDL_Log("Stopping text input\n");
SDL_StopTextInput();
} else {

View file

@ -191,7 +191,7 @@ void loop()
if (event.button.button == SDL_BUTTON_LEFT) {
done = 1;
} else {
if (SDL_IsTextInputActive()) {
if (SDL_TextInputActive()) {
SDL_Log("Stopping text input\n");
SDL_StopTextInput();
} else {

View file

@ -360,7 +360,7 @@ void _validateUnionRectResults(
}
/* !
* \brief Private helper to check SDL_IsRectEmpty results
* \brief Private helper to check SDL_RectEmpty results
*/
void _validateRectEmptyResults(
SDL_bool empty, SDL_bool expectedEmpty,
@ -378,7 +378,7 @@ void _validateRectEmptyResults(
}
/* !
* \brief Private helper to check SDL_AreRectsEqual results
* \brief Private helper to check SDL_RectsEqual results
*/
void _validateRectEqualsResults(
SDL_bool equals, SDL_bool expectedEquals,
@ -401,7 +401,7 @@ void _validateRectEqualsResults(
}
/* !
* \brief Private helper to check SDL_FRectEquals results
* \brief Private helper to check SDL_RectsEqualF results
*/
void _validateFRectEqualsResults(
SDL_bool equals, SDL_bool expectedEquals,
@ -648,7 +648,7 @@ int rect_testIntersectRectEmpty(void *arg)
rectB = refRectB;
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
empty = SDL_IsRectEmpty(&result);
empty = SDL_RectEmpty(&result);
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
/* Rect B empty */
@ -665,7 +665,7 @@ int rect_testIntersectRectEmpty(void *arg)
rectB = refRectB;
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
empty = SDL_IsRectEmpty(&result);
empty = SDL_RectEmpty(&result);
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
/* Rect A and B empty */
@ -684,7 +684,7 @@ int rect_testIntersectRectEmpty(void *arg)
rectB = refRectB;
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
empty = SDL_IsRectEmpty(&result);
empty = SDL_RectEmpty(&result);
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
return TEST_COMPLETED;
@ -1510,10 +1510,10 @@ int rect_testUnionRectParam(void *arg)
}
/* !
* \brief Tests SDL_IsRectEmpty() with various inputs
* \brief Tests SDL_RectEmpty() with various inputs
*
* \sa
* http://wiki.libsdl.org/SDL_IsRectEmpty
* http://wiki.libsdl.org/SDL_RectEmpty
*/
int rect_testRectEmpty(void *arg)
{
@ -1530,7 +1530,7 @@ int rect_testRectEmpty(void *arg)
refRect.h = SDLTest_RandomIntegerInRange(256, 1024);
expectedResult = SDL_FALSE;
rect = refRect;
result = SDL_IsRectEmpty(&rect);
result = SDL_RectEmpty(&rect);
_validateRectEmptyResults(result, expectedResult, &rect, &refRect);
/* Empty case */
@ -1543,7 +1543,7 @@ int rect_testRectEmpty(void *arg)
refRect.h = h;
expectedResult = SDL_TRUE;
rect = refRect;
result = SDL_IsRectEmpty(&rect);
result = SDL_RectEmpty(&rect);
_validateRectEmptyResults(result, expectedResult, &rect, &refRect);
}
}
@ -1553,27 +1553,27 @@ int rect_testRectEmpty(void *arg)
}
/* !
* \brief Negative tests against SDL_IsRectEmpty() with invalid parameters
* \brief Negative tests against SDL_RectEmpty() with invalid parameters
*
* \sa
* http://wiki.libsdl.org/SDL_IsRectEmpty
* http://wiki.libsdl.org/SDL_RectEmpty
*/
int rect_testRectEmptyParam(void *arg)
{
SDL_bool result;
/* invalid parameter combinations */
result = SDL_IsRectEmpty(NULL);
result = SDL_RectEmpty(NULL);
SDLTest_AssertCheck(result == SDL_TRUE, "Check that function returns TRUE when 1st parameter is NULL");
return TEST_COMPLETED;
}
/* !
* \brief Tests SDL_AreRectsEqual() with various inputs
* \brief Tests SDL_RectsEqual() with various inputs
*
* \sa
* http://wiki.libsdl.org/SDL_AreRectsEqual
* http://wiki.libsdl.org/SDL_RectsEqual
*/
int rect_testRectEquals(void *arg)
{
@ -1593,17 +1593,17 @@ int rect_testRectEquals(void *arg)
expectedResult = SDL_TRUE;
rectA = refRectA;
rectB = refRectB;
result = SDL_AreRectsEqual(&rectA, &rectB);
result = SDL_RectsEqual(&rectA, &rectB);
_validateRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB);
return TEST_COMPLETED;
}
/* !
* \brief Negative tests against SDL_AreRectsEqual() with invalid parameters
* \brief Negative tests against SDL_RectsEqual() with invalid parameters
*
* \sa
* http://wiki.libsdl.org/SDL_AreRectsEqual
* http://wiki.libsdl.org/SDL_RectsEqual
*/
int rect_testRectEqualsParam(void *arg)
{
@ -1622,21 +1622,21 @@ int rect_testRectEqualsParam(void *arg)
rectB.h = SDLTest_RandomIntegerInRange(1, 1024);
/* invalid parameter combinations */
result = SDL_AreRectsEqual(NULL, &rectB);
result = SDL_RectsEqual(NULL, &rectB);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
result = SDL_AreRectsEqual(&rectA, NULL);
result = SDL_RectsEqual(&rectA, NULL);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
result = SDL_AreRectsEqual(NULL, NULL);
result = SDL_RectsEqual(NULL, NULL);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL");
return TEST_COMPLETED;
}
/* !
* \brief Tests SDL_FRectEquals() with various inputs
* \brief Tests SDL_RectsEqualF() with various inputs
*
* \sa
* http://wiki.libsdl.org/SDL_FRectEquals
* http://wiki.libsdl.org/SDL_RectsEqualF
*/
int rect_testFRectEquals(void *arg)
{
@ -1656,17 +1656,17 @@ int rect_testFRectEquals(void *arg)
expectedResult = SDL_TRUE;
rectA = refRectA;
rectB = refRectB;
result = SDL_FRectEquals(&rectA, &rectB);
result = SDL_RectsEqualF(&rectA, &rectB);
_validateFRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB);
return TEST_COMPLETED;
}
/* !
* \brief Negative tests against SDL_FRectEquals() with invalid parameters
* \brief Negative tests against SDL_RectsEqualF() with invalid parameters
*
* \sa
* http://wiki.libsdl.org/SDL_FRectEquals
* http://wiki.libsdl.org/SDL_RectsEqualF
*/
int rect_testFRectEqualsParam(void *arg)
{
@ -1685,11 +1685,11 @@ int rect_testFRectEqualsParam(void *arg)
rectB.h = SDLTest_RandomFloat();
/* invalid parameter combinations */
result = SDL_FRectEquals(NULL, &rectB);
result = SDL_RectsEqualF(NULL, &rectB);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
result = SDL_FRectEquals(&rectA, NULL);
result = SDL_RectsEqualF(&rectA, NULL);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
result = SDL_FRectEquals(NULL, NULL);
result = SDL_RectsEqualF(NULL, NULL);
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL");
return TEST_COMPLETED;
@ -1804,33 +1804,33 @@ static const SDLTest_TestCaseReference rectTest25 = {
(SDLTest_TestCaseFp)rect_testUnionRectParam, "rect_testUnionRectParam", "Negative tests against SDL_GetRectUnion with invalid parameters", TEST_ENABLED
};
/* SDL_IsRectEmpty */
/* SDL_RectEmpty */
static const SDLTest_TestCaseReference rectTest26 = {
(SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_IsRectEmpty with various inputs", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_RectEmpty with various inputs", TEST_ENABLED
};
static const SDLTest_TestCaseReference rectTest27 = {
(SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_IsRectEmpty with invalid parameters", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_RectEmpty with invalid parameters", TEST_ENABLED
};
/* SDL_AreRectsEqual */
/* SDL_RectsEqual */
static const SDLTest_TestCaseReference rectTest28 = {
(SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_AreRectsEqual with various inputs", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_RectsEqual with various inputs", TEST_ENABLED
};
static const SDLTest_TestCaseReference rectTest29 = {
(SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_AreRectsEqual with invalid parameters", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_RectsEqual with invalid parameters", TEST_ENABLED
};
/* SDL_FRectEquals */
/* SDL_RectsEqualF */
static const SDLTest_TestCaseReference rectTest30 = {
(SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_FRectEquals with various inputs", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_RectsEqualF with various inputs", TEST_ENABLED
};
static const SDLTest_TestCaseReference rectTest31 = {
(SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_FRectEquals with invalid parameters", TEST_ENABLED
(SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_RectsEqualF with invalid parameters", TEST_ENABLED
};
/* !

View file

@ -52,8 +52,8 @@ int video_enableDisableScreensaver(void *arg)
SDL_bool result;
/* Get current state and proceed according to current state */
initialResult = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
initialResult = SDL_ScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
if (initialResult == SDL_TRUE) {
/* Currently enabled: disable first, then enable again */
@ -61,16 +61,16 @@ int video_enableDisableScreensaver(void *arg)
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
result = SDL_ScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
result = SDL_ScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
} else {
@ -79,16 +79,16 @@ int video_enableDisableScreensaver(void *arg)
/* Enable screensaver and check */
SDL_EnableScreenSaver();
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
result = SDL_ScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
/* Disable screensaver and check */
SDL_DisableScreenSaver();
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
result = SDL_IsScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
result = SDL_ScreenSaverEnabled();
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
}
return TEST_COMPLETED;

View file

@ -440,7 +440,7 @@ static SDL_GamepadButton FindButtonAtPosition(int x, int y)
rect.y = button_positions[i].y;
rect.w = BUTTON_SIZE;
rect.h = BUTTON_SIZE;
if (SDL_IsPointInRect(&point, &rect)) {
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GamepadButton)i;
}
}
@ -463,7 +463,7 @@ static SDL_GamepadAxis FindAxisAtPosition(int x, int y)
rect.y = axis_positions[i].y;
rect.w = AXIS_SIZE;
rect.h = AXIS_SIZE;
if (SDL_IsPointInRect(&point, &rect)) {
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GamepadAxis)i;
}
}

View file

@ -32,7 +32,7 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
int w, h;
for (i = 0; i < numareas; i++) {
if (SDL_IsPointInRect(pt, &areas[i])) {
if (SDL_PointInRect(pt, &areas[i])) {
SDL_Log("HIT-TEST: DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}

View file

@ -120,7 +120,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
cell_rect.w = text_length * FONT_CHARACTER_SIZE;
cell_rect.h = lineHeight;
if (SDL_IsPointInRect(&mouse_pos, &cell_rect)) {
if (SDL_PointInRect(&mouse_pos, &cell_rect)) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
/* Update cached mode under the mouse */