mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-16 01:38:27 +00:00
SDL API renaming: *Is* functions
Feedback from @icculus: "IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature. The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty) Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
parent
66351fd4ba
commit
ea0c2f55be
34 changed files with 174 additions and 180 deletions
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@ -160,7 +160,7 @@ void SDL_StartTextInput()
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void SDL_StopTextInput()
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-- disables text events and hides the onscreen keyboard.
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SDL_bool SDL_IsTextInputActive()
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SDL_bool SDL_TextInputActive()
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-- returns whether or not text events are enabled (and the onscreen keyboard is visible)
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@ -140,7 +140,7 @@ The following functions have been renamed:
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* SDL_GameControllerFromPlayerIndex => SDL_GetGamepadFromPlayerIndex
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* SDL_GameControllerGetAppleSFSymbolsNameForAxis => SDL_GetGamepadAppleSFSymbolsNameForAxis
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* SDL_GameControllerGetAppleSFSymbolsNameForButton => SDL_GetGamepadAppleSFSymbolsNameForButton
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* SDL_GameControllerGetAttached => SDL_IsGamepadConnected
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* SDL_GameControllerGetAttached => SDL_GamepadConnected
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* SDL_GameControllerGetAxis => SDL_GetGamepadAxis
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* SDL_GameControllerGetAxisFromString => SDL_GetGamepadAxisFromString
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* SDL_GameControllerGetBindForAxis => SDL_GetGamepadBindForAxis
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@ -168,7 +168,7 @@ The following functions have been renamed:
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* SDL_GameControllerHasRumble => SDL_GamepadHasRumble
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* SDL_GameControllerHasRumbleTriggers => SDL_GamepadHasRumbleTriggers
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* SDL_GameControllerHasSensor => SDL_GamepadHasSensor
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* SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled
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* SDL_GameControllerIsSensorEnabled => SDL_GamepadSensorEnabled
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* SDL_GameControllerMapping => SDL_GetGamepadMapping
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* SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID
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* SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex
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@ -307,7 +307,7 @@ The following functions have been renamed:
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* SDL_JoystickDetachVirtual => SDL_DetachVirtualJoystick
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* SDL_JoystickFromInstanceID => SDL_GetJoystickFromInstanceID
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* SDL_JoystickFromPlayerIndex => SDL_GetJoystickFromPlayerIndex
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* SDL_JoystickGetAttached => SDL_IsJoystickConnected
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* SDL_JoystickGetAttached => SDL_JoystickConnected
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* SDL_JoystickGetAxis => SDL_GetJoystickAxis
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* SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState
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* SDL_JoystickGetButton => SDL_GetJoystickButton
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@ -432,18 +432,17 @@ The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__
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The following functions have been renamed:
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* SDL_EncloseFPoints => SDL_GetRectEnclosingPointsF
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* SDL_EnclosePoints => SDL_GetRectEnclosingPoints
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* SDL_FRectEmpty => SDL_IsRectEmptyF
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* SDL_FRectEqualsEpsilon => SDL_AreRectsEqualF
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* SDL_FRectEmpty => SDL_RectEmptyF
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* SDL_FRectEquals => SDL_RectsEqualF
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* SDL_FRectEqualsEpsilon => SDL_RectsEqualEpsilon
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* SDL_HasIntersection => SDL_HasRectIntersection
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* SDL_HasIntersectionF => SDL_HasRectIntersectionF
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* SDL_IntersectFRect => SDL_GetRectIntersectionF
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* SDL_IntersectFRectAndLine => SDL_GetRectAndLineIntersectionF
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* SDL_IntersectRect => SDL_GetRectIntersection
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* SDL_IntersectRectAndLine => SDL_GetRectAndLineIntersection
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* SDL_PointInFRect => SDL_IsPointInRectF
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* SDL_PointInRect => SDL_IsPointInRect
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* SDL_RectEmpty => SDL_IsRectEmpty
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* SDL_RectEquals => SDL_AreRectsEqual
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* SDL_PointInFRect => SDL_PointInRectF
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* SDL_RectEquals => SDL_RectsEqual
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* SDL_UnionFRect => SDL_GetRectUnionF
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* SDL_UnionRect => SDL_GetRectUnion
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@ -486,14 +485,13 @@ The following functions have been renamed:
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* SDL_RenderGetScale => SDL_GetRenderScale
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* SDL_RenderGetViewport => SDL_GetRenderViewport
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* SDL_RenderGetWindow => SDL_GetRenderWindow
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* SDL_RenderIsClipEnabled => SDL_IsRenderClipEnabled
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* SDL_RenderIsClipEnabled => SDL_RenderClipEnabled
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* SDL_RenderSetClipRect => SDL_SetRenderClipRect
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* SDL_RenderSetIntegerScale => SDL_SetRenderIntegerScale
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* SDL_RenderSetLogicalSize => SDL_SetRenderLogicalSize
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* SDL_RenderSetScale => SDL_SetRenderScale
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* SDL_RenderSetVSync => SDL_SetRenderVSync
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* SDL_RenderSetViewport => SDL_SetRenderViewport
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* SDL_RenderTargetSupported => SDL_IsRenderTargetSupported
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## SDL_rwops.h
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@ -625,7 +625,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
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* \sa SDL_CloseGamepad
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* \sa SDL_OpenGamepad
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad);
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
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/**
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* Get the underlying joystick from a gamepad
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@ -905,7 +905,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SD
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type);
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/**
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* Get the data rate (number of events per second) of a gamepad
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@ -657,7 +657,7 @@ extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint
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* \sa SDL_CloseJoystick
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* \sa SDL_OpenJoystick
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickConnected(SDL_Joystick *joystick);
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick);
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/**
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* Get the instance ID of an opened joystick.
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@ -269,7 +269,7 @@ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
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*
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* \sa SDL_StartTextInput
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(void);
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/**
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* Stop receiving any text input events.
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@ -295,7 +295,7 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs.
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@ -326,7 +326,7 @@ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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* \sa SDL_IsScreenKeyboardShown
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* \sa SDL_ScreenKeyboardShown
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
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@ -340,7 +340,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
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*
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* \sa SDL_HasScreenKeyboardSupport
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
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extern DECLSPEC SDL_bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -129,7 +129,7 @@
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAttached SDL_IsGamepadConnected
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#define SDL_GameControllerGetAttached SDL_GamepadConnected
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#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
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@ -157,7 +157,7 @@
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#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_IsGamepadSensorEnabled
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#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
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#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
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@ -185,7 +185,7 @@
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_IsJoystickConnected
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#define SDL_JoystickGetAttached SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_GetJoystickAxis
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#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
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#define SDL_JoystickGetButton SDL_GetJoystickButton
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/* ##SDL_rect.h */
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#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsF
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#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
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#define SDL_FRectEmpty SDL_IsRectEmptyF
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#define SDL_FRectEqualsEpsilon SDL_AreRectsEqualF
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#define SDL_FRectEmpty SDL_RectEmptyF
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#define SDL_FRectEquals SDL_RectsEqualF
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#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
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#define SDL_HasIntersection SDL_HasRectIntersection
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#define SDL_HasIntersectionF SDL_HasRectIntersectionF
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#define SDL_IntersectFRect SDL_GetRectIntersectionF
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#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionF
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#define SDL_IntersectRect SDL_GetRectIntersection
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#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
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#define SDL_PointInFRect SDL_IsPointInRectF
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#define SDL_PointInRect SDL_IsPointInRect
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#define SDL_RectEmpty SDL_IsRectEmpty
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#define SDL_RectEquals SDL_AreRectsEqual
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#define SDL_PointInFRect SDL_PointInRectF
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#define SDL_RectEquals SDL_RectsEqual
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#define SDL_UnionFRect SDL_GetRectUnionF
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#define SDL_UnionRect SDL_GetRectUnion
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#define SDL_RenderGetScale SDL_GetRenderScale
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#define SDL_RenderGetViewport SDL_GetRenderViewport
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#define SDL_RenderGetWindow SDL_GetRenderWindow
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#define SDL_RenderIsClipEnabled SDL_IsRenderClipEnabled
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#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
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#define SDL_RenderSetClipRect SDL_SetRenderClipRect
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#define SDL_RenderSetIntegerScale SDL_SetRenderIntegerScale
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#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalSize
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#define SDL_RenderSetScale SDL_SetRenderScale
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#define SDL_RenderSetVSync SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_SetRenderViewport
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#define SDL_RenderTargetSupported SDL_IsRenderTargetSupported
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR SDL_RW_SEEK_CUR
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_IsGamepadConnected
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#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
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#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
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#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_IsGamepadSensorEnabled
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#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
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#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
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#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_IsJoystickConnected
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
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#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
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#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
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/* ##SDL_rect.h */
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#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsF
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#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
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#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_IsRectEmptyF
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#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_AreRectsEqualF
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#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyF
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#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualF
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#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
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#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
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#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionF
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#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionF
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#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionF
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#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
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#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
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#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_IsPointInRectF
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#define SDL_PointInRect SDL_PointInRect_renamed_SDL_IsPointInRect
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#define SDL_RectEmpty SDL_RectEmpty_renamed_SDL_IsRectEmpty
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#define SDL_RectEquals SDL_RectEquals_renamed_SDL_AreRectsEqual
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#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectF
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#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
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#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionF
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#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
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#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
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#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
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#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
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#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_IsRenderClipEnabled
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#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
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#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
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#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_renamed_SDL_SetRenderIntegerScale
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#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalSize
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#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
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#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
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#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
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#define SDL_RenderTargetSupported SDL_RenderTargetSupported_renamed_SDL_IsRenderTargetSupported
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
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* The structure that defines a point (integer)
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*
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* \sa SDL_GetRectEnclosingPoints
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* \sa SDL_IsPointInRect
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* \sa SDL_PointInRect
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*/
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typedef struct SDL_Point
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{
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* The structure that defines a point (floating point)
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*
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* \sa SDL_GetRectEnclosingPointsF
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* \sa SDL_IsPointInRectF
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* \sa SDL_PointInRectF
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*/
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typedef struct SDL_FPoint
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{
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/**
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* A rectangle, with the origin at the upper left (integer).
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*
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* \sa SDL_IsRectEmpty
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* \sa SDL_AreRectsEqual
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* \sa SDL_RectEmpty
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* \sa SDL_RectsEqual
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* \sa SDL_HasRectIntersection
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* \sa SDL_GetRectIntersection
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* \sa SDL_GetRectAndLineIntersection
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/**
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* A rectangle, with the origin at the upper left (floating point).
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*
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* \sa SDL_IsRectEmptyF
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* \sa SDL_FRectEquals
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* \sa SDL_AreRectsEqualF
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* \sa SDL_RectEmptyF
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* \sa SDL_RectsEqualF
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* \sa SDL_RectsEqualEpsilon
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* \sa SDL_HasRectIntersectionF
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* \sa SDL_GetRectIntersectionF
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* \sa SDL_GetRectAndLineIntersectionF
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* \sa SDL_GetRectUnionF
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* \sa SDL_GetRectEnclosingPointsF
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* \sa SDL_IsPointInRectF
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* \sa SDL_PointInRectF
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*/
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typedef struct SDL_FRect
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{
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/**
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* Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *r)
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SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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{
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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/**
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* Returns true if the rectangle has no area.
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*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
||||
{
|
||||
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r)
|
|||
/**
|
||||
* Returns true if the two rectangles are equal.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqual(const SDL_Rect *a, const SDL_Rect *b)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
|
||||
{
|
||||
return (a && b && (a->x == b->x) && (a->y == b->y) &&
|
||||
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
|
||||
|
@ -230,7 +230,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
|
|||
/**
|
||||
* Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
|
@ -239,7 +239,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRec
|
|||
/**
|
||||
* Returns true if the rectangle has no area.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmptyF(const SDL_FRect *r)
|
||||
{
|
||||
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r)
|
|||
*
|
||||
* \since This function is available since SDL 2.0.22.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
|
||||
{
|
||||
return (a && b && ((a == b) ||
|
||||
((SDL_fabsf(a->x - b->x) <= epsilon) &&
|
||||
|
@ -264,9 +264,9 @@ SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect
|
|||
*
|
||||
* \since This function is available since SDL 2.0.22.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b)
|
||||
{
|
||||
return SDL_AreRectsEqualF(a, b, SDL_FLT_EPSILON);
|
||||
return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -769,7 +769,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
|||
*
|
||||
* \sa SDL_SetRenderTarget
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderTargetSupported(SDL_Renderer *renderer);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
||||
|
||||
/**
|
||||
* Set a texture as the current rendering target.
|
||||
|
@ -938,7 +938,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderViewport(SDL_Renderer * renderer,
|
|||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderClipRect
|
||||
* \sa SDL_IsRenderClipEnabled
|
||||
* \sa SDL_RenderClipEnabled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect);
|
||||
|
@ -953,7 +953,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer,
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_IsRenderClipEnabled
|
||||
* \sa SDL_RenderClipEnabled
|
||||
* \sa SDL_SetRenderClipRect
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
|
||||
|
@ -971,7 +971,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer,
|
|||
* \sa SDL_GetRenderClipRect
|
||||
* \sa SDL_SetRenderClipRect
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderClipEnabled(SDL_Renderer * renderer);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
/**
|
||||
|
|
|
@ -1612,7 +1612,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
|
|||
* \sa SDL_DisableScreenSaver
|
||||
* \sa SDL_EnableScreenSaver
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
|
||||
|
||||
/**
|
||||
* Allow the screen to be blanked by a screen saver.
|
||||
|
@ -1620,7 +1620,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
|||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_DisableScreenSaver
|
||||
* \sa SDL_IsScreenSaverEnabled
|
||||
* \sa SDL_ScreenSaverEnabled
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
||||
|
||||
|
@ -1636,7 +1636,7 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
|||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_EnableScreenSaver
|
||||
* \sa SDL_IsScreenSaverEnabled
|
||||
* \sa SDL_ScreenSaverEnabled
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
||||
|
||||
|
|
|
@ -426,18 +426,18 @@ SDL3_0.0.0 {
|
|||
SDL_IsChromebook;
|
||||
SDL_IsDeXMode;
|
||||
SDL_IsGamepad;
|
||||
SDL_IsGamepadConnected;
|
||||
SDL_IsGamepadSensorEnabled;
|
||||
SDL_IsJoystickConnected;
|
||||
SDL_GamepadConnected;
|
||||
SDL_GamepadSensorEnabled;
|
||||
SDL_JoystickConnected;
|
||||
SDL_IsJoystickVirtual;
|
||||
SDL_IsRenderClipEnabled;
|
||||
SDL_IsRenderTargetSupported;
|
||||
SDL_IsScreenKeyboardShown;
|
||||
SDL_IsScreenSaverEnabled;
|
||||
SDL_RenderClipEnabled;
|
||||
SDL_RenderTargetSupported;
|
||||
SDL_ScreenKeyboardShown;
|
||||
SDL_ScreenSaverEnabled;
|
||||
SDL_IsShapedWindow;
|
||||
SDL_IsTablet;
|
||||
SDL_IsTextInputActive;
|
||||
SDL_IsTextInputShown;
|
||||
SDL_TextInputActive;
|
||||
SDL_TextInputShown;
|
||||
SDL_JoystickHasLED;
|
||||
SDL_JoystickHasRumble;
|
||||
SDL_JoystickHasRumbleTriggers;
|
||||
|
|
|
@ -452,18 +452,18 @@
|
|||
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
||||
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
||||
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
||||
#define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL
|
||||
#define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL
|
||||
#define SDL_IsJoystickConnected SDL_IsJoystickConnected_REAL
|
||||
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
|
||||
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
|
||||
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
|
||||
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
|
||||
#define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL
|
||||
#define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL
|
||||
#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
|
||||
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
|
||||
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
|
||||
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
|
||||
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
|
||||
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
|
||||
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
|
||||
#define SDL_IsTablet SDL_IsTablet_REAL
|
||||
#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
|
||||
#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
|
||||
#define SDL_TextInputActive SDL_TextInputActive_REAL
|
||||
#define SDL_TextInputShown SDL_TextInputShown_REAL
|
||||
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
|
||||
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
|
||||
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
|
||||
|
|
|
@ -523,18 +523,18 @@ SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),)
|
|||
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickConnected,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderClipEnabled,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderTargetSupported,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputShown,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
|
||||
|
|
|
@ -2572,7 +2572,7 @@ int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_b
|
|||
/*
|
||||
* Query whether sensor data reporting is enabled for a gamepad
|
||||
*/
|
||||
SDL_bool SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
|
||||
SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type)
|
||||
{
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
|
||||
|
@ -2764,14 +2764,14 @@ const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad)
|
|||
* Return if the gamepad in question is currently attached to the system,
|
||||
* \return 0 if not plugged in, 1 if still present.
|
||||
*/
|
||||
SDL_bool SDL_IsGamepadConnected(SDL_Gamepad *gamepad)
|
||||
SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
|
||||
if (joystick == NULL) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_IsJoystickConnected(joystick);
|
||||
return SDL_JoystickConnected(joystick);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -906,7 +906,7 @@ Uint8 SDL_GetJoystickButton(SDL_Joystick *joystick, int button)
|
|||
* Return if the joystick in question is currently attached to the system,
|
||||
* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
|
||||
*/
|
||||
SDL_bool SDL_IsJoystickConnected(SDL_Joystick *joystick)
|
||||
SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool retval;
|
||||
|
||||
|
|
|
@ -2141,7 +2141,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
|
||||
SDL_RenderTargetSupported(SDL_Renderer *renderer)
|
||||
{
|
||||
if (renderer == NULL || !renderer->SetRenderTarget) {
|
||||
return SDL_FALSE;
|
||||
|
@ -2151,7 +2151,7 @@ SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
|
|||
|
||||
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
if (!SDL_IsRenderTargetSupported(renderer)) {
|
||||
if (!SDL_RenderTargetSupported(renderer)) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
@ -2483,7 +2483,7 @@ void SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsRenderClipEnabled(SDL_Renderer *renderer)
|
||||
SDL_RenderClipEnabled(SDL_Renderer *renderer)
|
||||
{
|
||||
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
|
||||
return renderer->clipping_enabled;
|
||||
|
|
|
@ -1295,7 +1295,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
|
|||
|
||||
SDL_ShowWindow(state->windows[i]);
|
||||
|
||||
if (!SDL_IsRectEmpty(&state->confine)) {
|
||||
if (!SDL_RectEmpty(&state->confine)) {
|
||||
SDL_SetWindowMouseRect(state->windows[i], &state->confine);
|
||||
}
|
||||
|
||||
|
@ -1913,7 +1913,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
|
|||
SDL_Rect clip;
|
||||
SDL_GetWindowSize(state->windows[i], &w, &h);
|
||||
SDL_GetRenderClipRect(state->renderers[i], &clip);
|
||||
if (SDL_IsRectEmpty(&clip)) {
|
||||
if (SDL_RectEmpty(&clip)) {
|
||||
clip.x = w / 4;
|
||||
clip.y = h / 4;
|
||||
clip.w = w / 2;
|
||||
|
|
|
@ -59,7 +59,7 @@ static int SDLCALL SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect,
|
|||
}
|
||||
|
||||
/* Set up source and destination buffer pointers, and BLIT! */
|
||||
if (okay && !SDL_IsRectEmpty(srcrect)) {
|
||||
if (okay && !SDL_RectEmpty(srcrect)) {
|
||||
SDL_BlitFunc RunBlit;
|
||||
SDL_BlitInfo *info = &src->map->info;
|
||||
|
||||
|
|
|
@ -240,7 +240,7 @@ int SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
|
|||
if (rect == NULL) {
|
||||
rect = &dst->clip_rect;
|
||||
/* Don't attempt to fill if the surface's clip_rect is empty */
|
||||
if (SDL_IsRectEmpty(rect)) {
|
||||
if (SDL_RectEmpty(rect)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,7 +92,7 @@ SDL_GetSpanEnclosingRect(int width, int height,
|
|||
#define COMPUTEOUTCODE ComputeOutCode
|
||||
#define SDL_HASINTERSECTION SDL_HasRectIntersection
|
||||
#define SDL_INTERSECTRECT SDL_GetRectIntersection
|
||||
#define SDL_RECTEMPTY SDL_IsRectEmpty
|
||||
#define SDL_RECTEMPTY SDL_RectEmpty
|
||||
#define SDL_UNIONRECT SDL_GetRectUnion
|
||||
#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPoints
|
||||
#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersection
|
||||
|
@ -104,7 +104,7 @@ SDL_GetSpanEnclosingRect(int width, int height,
|
|||
#define COMPUTEOUTCODE ComputeOutCodeF
|
||||
#define SDL_HASINTERSECTION SDL_HasRectIntersectionF
|
||||
#define SDL_INTERSECTRECT SDL_GetRectIntersectionF
|
||||
#define SDL_RECTEMPTY SDL_IsRectEmptyF
|
||||
#define SDL_RECTEMPTY SDL_RectEmptyF
|
||||
#define SDL_UNIONRECT SDL_GetRectUnionF
|
||||
#define SDL_ENCLOSEPOINTS SDL_GetRectEnclosingPointsF
|
||||
#define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersectionF
|
||||
|
|
|
@ -2899,7 +2899,7 @@ SDL_GetWindowMouseRect(SDL_Window *window)
|
|||
{
|
||||
CHECK_WINDOW_MAGIC(window, NULL);
|
||||
|
||||
if (SDL_IsRectEmpty(&window->mouse_rect)) {
|
||||
if (SDL_RectEmpty(&window->mouse_rect)) {
|
||||
return NULL;
|
||||
} else {
|
||||
return &window->mouse_rect;
|
||||
|
@ -3148,7 +3148,7 @@ void SDL_DestroyWindow(SDL_Window *window)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsScreenSaverEnabled()
|
||||
SDL_ScreenSaverEnabled()
|
||||
{
|
||||
if (_this == NULL) {
|
||||
return SDL_TRUE;
|
||||
|
@ -4252,7 +4252,7 @@ void SDL_ClearComposition(void)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsTextInputShown(void)
|
||||
SDL_TextInputShown(void)
|
||||
{
|
||||
if (_this && _this->IsTextInputShown) {
|
||||
return _this->IsTextInputShown(_this);
|
||||
|
@ -4262,7 +4262,7 @@ SDL_IsTextInputShown(void)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsTextInputActive(void)
|
||||
SDL_TextInputActive(void)
|
||||
{
|
||||
return SDL_EventEnabled(SDL_TEXTINPUT);
|
||||
}
|
||||
|
@ -4304,7 +4304,7 @@ SDL_HasScreenKeyboardSupport(void)
|
|||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_IsScreenKeyboardShown(SDL_Window *window)
|
||||
SDL_ScreenKeyboardShown(SDL_Window *window)
|
||||
{
|
||||
if (window && _this && _this->IsScreenKeyboardShown) {
|
||||
return _this->IsScreenKeyboardShown(_this, window);
|
||||
|
|
|
@ -148,7 +148,7 @@ void Android_PumpEvents_Blocking(_THIS)
|
|||
#endif
|
||||
|
||||
/* Make sure SW Keyboard is restored when an app becomes foreground */
|
||||
if (SDL_IsTextInputActive()) {
|
||||
if (SDL_TextInputActive()) {
|
||||
Android_StartTextInput(_this); /* Only showTextInput */
|
||||
}
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ void Android_PumpEvents_NonBlocking(_THIS)
|
|||
#endif
|
||||
|
||||
/* Make sure SW Keyboard is restored when an app becomes foreground */
|
||||
if (SDL_IsTextInputActive()) {
|
||||
if (SDL_TextInputActive()) {
|
||||
Android_StartTextInput(_this); /* Only showTextInput */
|
||||
}
|
||||
}
|
||||
|
|
|
@ -236,7 +236,7 @@ static SDL_Window *SDL_FindWindowAtPoint(const int x, const int y)
|
|||
SDL_Window *i;
|
||||
for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
|
||||
const SDL_Rect r = { i->x, i->y, i->w, i->h };
|
||||
if (SDL_IsPointInRect(&pt, &r)) {
|
||||
if (SDL_PointInRect(&pt, &r)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -432,12 +432,12 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
|
|||
}
|
||||
|
||||
if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0 &&
|
||||
SDL_IsRectEmpty(&mouse_rect)) {
|
||||
SDL_RectEmpty(&mouse_rect)) {
|
||||
SDL_memcpy(&mouse_rect, &window_rect, sizeof(mouse_rect));
|
||||
}
|
||||
}
|
||||
|
||||
if (SDL_IsRectEmpty(&mouse_rect)) {
|
||||
if (SDL_RectEmpty(&mouse_rect)) {
|
||||
nswindow.mouseConfinementRect = NSZeroRect;
|
||||
} else {
|
||||
NSRect rect;
|
||||
|
|
|
@ -2758,11 +2758,11 @@ int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *wi
|
|||
}
|
||||
|
||||
/* Don't confine the pointer if it shouldn't be confined. */
|
||||
if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
||||
if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SDL_IsRectEmpty(&window->mouse_rect)) {
|
||||
if (SDL_RectEmpty(&window->mouse_rect)) {
|
||||
confine_rect = NULL;
|
||||
} else {
|
||||
SDL_Rect scaled_mouse_rect;
|
||||
|
|
|
@ -76,7 +76,7 @@ void Wayland_StartTextInput(_THIS)
|
|||
zwp_text_input_v3_set_content_type(input->text_input->text_input,
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
|
||||
ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL);
|
||||
if (!SDL_IsRectEmpty(rect)) {
|
||||
if (!SDL_RectEmpty(rect)) {
|
||||
/* This gets reset on enable so we have to cache it */
|
||||
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
|
||||
rect->x,
|
||||
|
@ -122,7 +122,7 @@ void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
|
|||
if (driverdata->text_input_manager) {
|
||||
struct SDL_WaylandInput *input = driverdata->input;
|
||||
if (input != NULL && input->text_input) {
|
||||
if (!SDL_AreRectsEqual(rect, &input->text_input->cursor_rect)) {
|
||||
if (!SDL_RectsEqual(rect, &input->text_input->cursor_rect)) {
|
||||
SDL_copyp(&input->text_input->cursor_rect, rect);
|
||||
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
|
||||
rect->x,
|
||||
|
|
|
@ -1841,7 +1841,7 @@ void Wayland_SetWindowMouseRect(_THIS, SDL_Window *window)
|
|||
* Just know that this call lets you confine with a rect, SetWindowGrab
|
||||
* lets you confine without a rect.
|
||||
*/
|
||||
if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
||||
if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
|
||||
Wayland_input_unconfine_pointer(data->input, window);
|
||||
} else {
|
||||
Wayland_input_confine_pointer(data->input, window);
|
||||
|
@ -1854,7 +1854,7 @@ void Wayland_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
|
|||
|
||||
if (grabbed) {
|
||||
Wayland_input_confine_pointer(data->input, window);
|
||||
} else if (SDL_IsRectEmpty(&window->mouse_rect)) {
|
||||
} else if (SDL_RectEmpty(&window->mouse_rect)) {
|
||||
Wayland_input_unconfine_pointer(data->input, window);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ int X11_XfixesIsInitialized()
|
|||
|
||||
void X11_SetWindowMouseRect(_THIS, SDL_Window *window)
|
||||
{
|
||||
if (SDL_IsRectEmpty(&window->mouse_rect)) {
|
||||
if (SDL_RectEmpty(&window->mouse_rect)) {
|
||||
X11_ConfineCursorWithFlags(_this, window, NULL, 0);
|
||||
} else {
|
||||
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
||||
|
|
|
@ -201,7 +201,7 @@ void loop()
|
|||
SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
|
||||
break;
|
||||
case SDL_FINGERDOWN:
|
||||
if (SDL_IsTextInputActive()) {
|
||||
if (SDL_TextInputActive()) {
|
||||
SDL_Log("Stopping text input\n");
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
|
@ -214,7 +214,7 @@ void loop()
|
|||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
done = 1;
|
||||
} else {
|
||||
if (SDL_IsTextInputActive()) {
|
||||
if (SDL_TextInputActive()) {
|
||||
SDL_Log("Stopping text input\n");
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
|
|
|
@ -191,7 +191,7 @@ void loop()
|
|||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
done = 1;
|
||||
} else {
|
||||
if (SDL_IsTextInputActive()) {
|
||||
if (SDL_TextInputActive()) {
|
||||
SDL_Log("Stopping text input\n");
|
||||
SDL_StopTextInput();
|
||||
} else {
|
||||
|
|
|
@ -360,7 +360,7 @@ void _validateUnionRectResults(
|
|||
}
|
||||
|
||||
/* !
|
||||
* \brief Private helper to check SDL_IsRectEmpty results
|
||||
* \brief Private helper to check SDL_RectEmpty results
|
||||
*/
|
||||
void _validateRectEmptyResults(
|
||||
SDL_bool empty, SDL_bool expectedEmpty,
|
||||
|
@ -378,7 +378,7 @@ void _validateRectEmptyResults(
|
|||
}
|
||||
|
||||
/* !
|
||||
* \brief Private helper to check SDL_AreRectsEqual results
|
||||
* \brief Private helper to check SDL_RectsEqual results
|
||||
*/
|
||||
void _validateRectEqualsResults(
|
||||
SDL_bool equals, SDL_bool expectedEquals,
|
||||
|
@ -401,7 +401,7 @@ void _validateRectEqualsResults(
|
|||
}
|
||||
|
||||
/* !
|
||||
* \brief Private helper to check SDL_FRectEquals results
|
||||
* \brief Private helper to check SDL_RectsEqualF results
|
||||
*/
|
||||
void _validateFRectEqualsResults(
|
||||
SDL_bool equals, SDL_bool expectedEquals,
|
||||
|
@ -648,7 +648,7 @@ int rect_testIntersectRectEmpty(void *arg)
|
|||
rectB = refRectB;
|
||||
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
|
||||
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
|
||||
empty = SDL_IsRectEmpty(&result);
|
||||
empty = SDL_RectEmpty(&result);
|
||||
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
|
||||
|
||||
/* Rect B empty */
|
||||
|
@ -665,7 +665,7 @@ int rect_testIntersectRectEmpty(void *arg)
|
|||
rectB = refRectB;
|
||||
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
|
||||
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
|
||||
empty = SDL_IsRectEmpty(&result);
|
||||
empty = SDL_RectEmpty(&result);
|
||||
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
|
||||
|
||||
/* Rect A and B empty */
|
||||
|
@ -684,7 +684,7 @@ int rect_testIntersectRectEmpty(void *arg)
|
|||
rectB = refRectB;
|
||||
intersection = SDL_GetRectIntersection(&rectA, &rectB, &result);
|
||||
_validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL);
|
||||
empty = SDL_IsRectEmpty(&result);
|
||||
empty = SDL_RectEmpty(&result);
|
||||
SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE");
|
||||
|
||||
return TEST_COMPLETED;
|
||||
|
@ -1510,10 +1510,10 @@ int rect_testUnionRectParam(void *arg)
|
|||
}
|
||||
|
||||
/* !
|
||||
* \brief Tests SDL_IsRectEmpty() with various inputs
|
||||
* \brief Tests SDL_RectEmpty() with various inputs
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_IsRectEmpty
|
||||
* http://wiki.libsdl.org/SDL_RectEmpty
|
||||
*/
|
||||
int rect_testRectEmpty(void *arg)
|
||||
{
|
||||
|
@ -1530,7 +1530,7 @@ int rect_testRectEmpty(void *arg)
|
|||
refRect.h = SDLTest_RandomIntegerInRange(256, 1024);
|
||||
expectedResult = SDL_FALSE;
|
||||
rect = refRect;
|
||||
result = SDL_IsRectEmpty(&rect);
|
||||
result = SDL_RectEmpty(&rect);
|
||||
_validateRectEmptyResults(result, expectedResult, &rect, &refRect);
|
||||
|
||||
/* Empty case */
|
||||
|
@ -1543,7 +1543,7 @@ int rect_testRectEmpty(void *arg)
|
|||
refRect.h = h;
|
||||
expectedResult = SDL_TRUE;
|
||||
rect = refRect;
|
||||
result = SDL_IsRectEmpty(&rect);
|
||||
result = SDL_RectEmpty(&rect);
|
||||
_validateRectEmptyResults(result, expectedResult, &rect, &refRect);
|
||||
}
|
||||
}
|
||||
|
@ -1553,27 +1553,27 @@ int rect_testRectEmpty(void *arg)
|
|||
}
|
||||
|
||||
/* !
|
||||
* \brief Negative tests against SDL_IsRectEmpty() with invalid parameters
|
||||
* \brief Negative tests against SDL_RectEmpty() with invalid parameters
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_IsRectEmpty
|
||||
* http://wiki.libsdl.org/SDL_RectEmpty
|
||||
*/
|
||||
int rect_testRectEmptyParam(void *arg)
|
||||
{
|
||||
SDL_bool result;
|
||||
|
||||
/* invalid parameter combinations */
|
||||
result = SDL_IsRectEmpty(NULL);
|
||||
result = SDL_RectEmpty(NULL);
|
||||
SDLTest_AssertCheck(result == SDL_TRUE, "Check that function returns TRUE when 1st parameter is NULL");
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/* !
|
||||
* \brief Tests SDL_AreRectsEqual() with various inputs
|
||||
* \brief Tests SDL_RectsEqual() with various inputs
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_AreRectsEqual
|
||||
* http://wiki.libsdl.org/SDL_RectsEqual
|
||||
*/
|
||||
int rect_testRectEquals(void *arg)
|
||||
{
|
||||
|
@ -1593,17 +1593,17 @@ int rect_testRectEquals(void *arg)
|
|||
expectedResult = SDL_TRUE;
|
||||
rectA = refRectA;
|
||||
rectB = refRectB;
|
||||
result = SDL_AreRectsEqual(&rectA, &rectB);
|
||||
result = SDL_RectsEqual(&rectA, &rectB);
|
||||
_validateRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/* !
|
||||
* \brief Negative tests against SDL_AreRectsEqual() with invalid parameters
|
||||
* \brief Negative tests against SDL_RectsEqual() with invalid parameters
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_AreRectsEqual
|
||||
* http://wiki.libsdl.org/SDL_RectsEqual
|
||||
*/
|
||||
int rect_testRectEqualsParam(void *arg)
|
||||
{
|
||||
|
@ -1622,21 +1622,21 @@ int rect_testRectEqualsParam(void *arg)
|
|||
rectB.h = SDLTest_RandomIntegerInRange(1, 1024);
|
||||
|
||||
/* invalid parameter combinations */
|
||||
result = SDL_AreRectsEqual(NULL, &rectB);
|
||||
result = SDL_RectsEqual(NULL, &rectB);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
|
||||
result = SDL_AreRectsEqual(&rectA, NULL);
|
||||
result = SDL_RectsEqual(&rectA, NULL);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
|
||||
result = SDL_AreRectsEqual(NULL, NULL);
|
||||
result = SDL_RectsEqual(NULL, NULL);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL");
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/* !
|
||||
* \brief Tests SDL_FRectEquals() with various inputs
|
||||
* \brief Tests SDL_RectsEqualF() with various inputs
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_FRectEquals
|
||||
* http://wiki.libsdl.org/SDL_RectsEqualF
|
||||
*/
|
||||
int rect_testFRectEquals(void *arg)
|
||||
{
|
||||
|
@ -1656,17 +1656,17 @@ int rect_testFRectEquals(void *arg)
|
|||
expectedResult = SDL_TRUE;
|
||||
rectA = refRectA;
|
||||
rectB = refRectB;
|
||||
result = SDL_FRectEquals(&rectA, &rectB);
|
||||
result = SDL_RectsEqualF(&rectA, &rectB);
|
||||
_validateFRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB);
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
/* !
|
||||
* \brief Negative tests against SDL_FRectEquals() with invalid parameters
|
||||
* \brief Negative tests against SDL_RectsEqualF() with invalid parameters
|
||||
*
|
||||
* \sa
|
||||
* http://wiki.libsdl.org/SDL_FRectEquals
|
||||
* http://wiki.libsdl.org/SDL_RectsEqualF
|
||||
*/
|
||||
int rect_testFRectEqualsParam(void *arg)
|
||||
{
|
||||
|
@ -1685,11 +1685,11 @@ int rect_testFRectEqualsParam(void *arg)
|
|||
rectB.h = SDLTest_RandomFloat();
|
||||
|
||||
/* invalid parameter combinations */
|
||||
result = SDL_FRectEquals(NULL, &rectB);
|
||||
result = SDL_RectsEqualF(NULL, &rectB);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
|
||||
result = SDL_FRectEquals(&rectA, NULL);
|
||||
result = SDL_RectsEqualF(&rectA, NULL);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
|
||||
result = SDL_FRectEquals(NULL, NULL);
|
||||
result = SDL_RectsEqualF(NULL, NULL);
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL");
|
||||
|
||||
return TEST_COMPLETED;
|
||||
|
@ -1804,33 +1804,33 @@ static const SDLTest_TestCaseReference rectTest25 = {
|
|||
(SDLTest_TestCaseFp)rect_testUnionRectParam, "rect_testUnionRectParam", "Negative tests against SDL_GetRectUnion with invalid parameters", TEST_ENABLED
|
||||
};
|
||||
|
||||
/* SDL_IsRectEmpty */
|
||||
/* SDL_RectEmpty */
|
||||
static const SDLTest_TestCaseReference rectTest26 = {
|
||||
(SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_IsRectEmpty with various inputs", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_RectEmpty with various inputs", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference rectTest27 = {
|
||||
(SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_IsRectEmpty with invalid parameters", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_RectEmpty with invalid parameters", TEST_ENABLED
|
||||
};
|
||||
|
||||
/* SDL_AreRectsEqual */
|
||||
/* SDL_RectsEqual */
|
||||
|
||||
static const SDLTest_TestCaseReference rectTest28 = {
|
||||
(SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_AreRectsEqual with various inputs", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_RectsEqual with various inputs", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference rectTest29 = {
|
||||
(SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_AreRectsEqual with invalid parameters", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_RectsEqual with invalid parameters", TEST_ENABLED
|
||||
};
|
||||
|
||||
/* SDL_FRectEquals */
|
||||
/* SDL_RectsEqualF */
|
||||
|
||||
static const SDLTest_TestCaseReference rectTest30 = {
|
||||
(SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_FRectEquals with various inputs", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_RectsEqualF with various inputs", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference rectTest31 = {
|
||||
(SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_FRectEquals with invalid parameters", TEST_ENABLED
|
||||
(SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_RectsEqualF with invalid parameters", TEST_ENABLED
|
||||
};
|
||||
|
||||
/* !
|
||||
|
|
|
@ -52,8 +52,8 @@ int video_enableDisableScreensaver(void *arg)
|
|||
SDL_bool result;
|
||||
|
||||
/* Get current state and proceed according to current state */
|
||||
initialResult = SDL_IsScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
|
||||
initialResult = SDL_ScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
|
||||
if (initialResult == SDL_TRUE) {
|
||||
|
||||
/* Currently enabled: disable first, then enable again */
|
||||
|
@ -61,16 +61,16 @@ int video_enableDisableScreensaver(void *arg)
|
|||
/* Disable screensaver and check */
|
||||
SDL_DisableScreenSaver();
|
||||
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
|
||||
result = SDL_IsScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
|
||||
result = SDL_ScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
|
||||
|
||||
/* Enable screensaver and check */
|
||||
SDL_EnableScreenSaver();
|
||||
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
|
||||
result = SDL_IsScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
|
||||
result = SDL_ScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
|
||||
|
||||
} else {
|
||||
|
||||
|
@ -79,16 +79,16 @@ int video_enableDisableScreensaver(void *arg)
|
|||
/* Enable screensaver and check */
|
||||
SDL_EnableScreenSaver();
|
||||
SDLTest_AssertPass("Call to SDL_EnableScreenSaver()");
|
||||
result = SDL_IsScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
|
||||
result = SDL_ScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result);
|
||||
|
||||
/* Disable screensaver and check */
|
||||
SDL_DisableScreenSaver();
|
||||
SDLTest_AssertPass("Call to SDL_DisableScreenSaver()");
|
||||
result = SDL_IsScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
|
||||
result = SDL_ScreenSaverEnabled();
|
||||
SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()");
|
||||
SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result);
|
||||
}
|
||||
|
||||
return TEST_COMPLETED;
|
||||
|
|
|
@ -440,7 +440,7 @@ static SDL_GamepadButton FindButtonAtPosition(int x, int y)
|
|||
rect.y = button_positions[i].y;
|
||||
rect.w = BUTTON_SIZE;
|
||||
rect.h = BUTTON_SIZE;
|
||||
if (SDL_IsPointInRect(&point, &rect)) {
|
||||
if (SDL_PointInRect(&point, &rect)) {
|
||||
return (SDL_GamepadButton)i;
|
||||
}
|
||||
}
|
||||
|
@ -463,7 +463,7 @@ static SDL_GamepadAxis FindAxisAtPosition(int x, int y)
|
|||
rect.y = axis_positions[i].y;
|
||||
rect.w = AXIS_SIZE;
|
||||
rect.h = AXIS_SIZE;
|
||||
if (SDL_IsPointInRect(&point, &rect)) {
|
||||
if (SDL_PointInRect(&point, &rect)) {
|
||||
return (SDL_GamepadAxis)i;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
|
|||
int w, h;
|
||||
|
||||
for (i = 0; i < numareas; i++) {
|
||||
if (SDL_IsPointInRect(pt, &areas[i])) {
|
||||
if (SDL_PointInRect(pt, &areas[i])) {
|
||||
SDL_Log("HIT-TEST: DRAGGABLE\n");
|
||||
return SDL_HITTEST_DRAGGABLE;
|
||||
}
|
||||
|
|
|
@ -120,7 +120,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport)
|
|||
cell_rect.w = text_length * FONT_CHARACTER_SIZE;
|
||||
cell_rect.h = lineHeight;
|
||||
|
||||
if (SDL_IsPointInRect(&mouse_pos, &cell_rect)) {
|
||||
if (SDL_PointInRect(&mouse_pos, &cell_rect)) {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
|
||||
/* Update cached mode under the mouse */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue