SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga 2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View file

@ -2141,7 +2141,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
}
SDL_bool
SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
SDL_RenderTargetSupported(SDL_Renderer *renderer)
{
if (renderer == NULL || !renderer->SetRenderTarget) {
return SDL_FALSE;
@ -2151,7 +2151,7 @@ SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
if (!SDL_IsRenderTargetSupported(renderer)) {
if (!SDL_RenderTargetSupported(renderer)) {
return SDL_Unsupported();
}
@ -2483,7 +2483,7 @@ void SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
}
SDL_bool
SDL_IsRenderClipEnabled(SDL_Renderer *renderer)
SDL_RenderClipEnabled(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
return renderer->clipping_enabled;